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Camera bounds...

09-19-2004, 09:06 PM#1
Arohk
i have a little problem whit camera bounds,

when i set the camera bounds over a region, how can i make it that only the terrain in the camera bound show on the minimap :\
09-19-2004, 09:12 PM#2
Moose-Head_Man
i dont undersatnd what you want to do, but it has nothing to do with triggers in anyway, this thraed should go elsewhere.
09-19-2004, 09:39 PM#3
Arohk
Quote:
Originally Posted by Moose-Head_Man
i dont undersatnd what you want to do, but it has nothing to do with triggers in anyway, this thraed should go elsewhere.

Code:
   
    Acvtions
        Camera - Set the camera bounds for player 1 (red) to Region 000 <gen>
09-20-2004, 02:45 PM#4
iNfraNe
I have tried this aswell and did not succeed. I thought pyramid escape changed minimap aswell, but all they did was import an image that fitted the minimap of all games. So, the best solution I found so far is import an image (a black one saves size and still is good) and call it War3Mapmap.tga (thats for ingame minimap).
09-20-2004, 02:45 PM#5
Voi
Very good explanation arohk!

He means he wanna change the minimap too when he change camera bounds! It doesnt automatically do that. I have that problem too but I imported a custom minimap.
01-20-2005, 03:02 AM#6
MeTaCo
It is Quite easy but it takes time, I haven't quite got the hang of it.. trying to find a solution too, but to fullfill this solution the best I could, you set the camera bound trigger but instead of putting the region u want it to show up, put in "no region" from the preset; (Before I go through why no region I must explain : in the triggers, I read carefully that it said that If you have a region selected, It will HIDE the region(making it a camera bound) so basically it's almost opposite, lets say u were making 2 regions, you would have to use camera bounds on "no region" as well as "region no.1" so that u can only show "region no.2") anyways the problem I came over was, the camera came out the way it was, but except I couldn't scroll with the mouse, so wut I did was, and this is fustrating, it takes time, U must use the "Extend - camera bounds" and it will ask u to extend north, west, south, east. so all you do is randomly work your way up with 100's to the direction you like, it took me about 700 for one direction to move about a few inches, so good luck, I will try to figure out wut I can do... as I once was stuck like you :)
01-20-2005, 07:15 AM#7
Tommi
Quote:
Originally Posted by Arohk
i have a little problem whit camera bounds,

when i set the camera bounds over a region, how can i make it that only the terrain in the camera bound show on the minimap :\
You can't. The only thing you can do is import war3mapMap.blp to disable the minimap terrain.
01-20-2005, 01:52 PM#8
iNfraNe
Quote:
Originally Posted by MeTaCo
It is Quite easy but it takes time, I haven't quite got the hang of it.. trying to find a solution too, but to fullfill this solution the best I could, you set the camera bound trigger but instead of putting the region u want it to show up, put in "no region" from the preset; (Before I go through why no region I must explain : in the triggers, I read carefully that it said that If you have a region selected, It will HIDE the region(making it a camera bound) so basically it's almost opposite, lets say u were making 2 regions, you would have to use camera bounds on "no region" as well as "region no.1" so that u can only show "region no.2") anyways the problem I came over was, the camera came out the way it was, but except I couldn't scroll with the mouse, so wut I did was, and this is fustrating, it takes time, U must use the "Extend - camera bounds" and it will ask u to extend north, west, south, east. so all you do is randomly work your way up with 100's to the direction you like, it took me about 700 for one direction to move about a few inches, so good luck, I will try to figure out wut I can do... as I once was stuck like you :)
may I ask what u are talking about? (btw, talk about reviving a thread ^_^)
01-20-2005, 05:33 PM#9
MeTaCo
Quote:
Originally Posted by toot
may I ask what u are talking about? (btw, talk about reviving a thread ^_^)
Actually I just opened the pyramid escape map, and it's done differently!... my way seems confusing but there are 2 ways of doing it I guess.. easy way is to put Action - Player Group - Pick every player in (All players) and do (Camera - Set the camera bounds for (Picked player) to (region)<gen>)

My way of explaining btw Pardon my last post, I was sorta sleepy, what I did was (this is before I looked into pyramid escape, all you do is just put

Action - Camera - set the camera bounds for (triggering player) to (no region)
Camera - Extend the camera bounds for (Triggering Player) west by 600.00, east by 600.00, north by 600.00, and south by 600.00

this allows your mini map to move a little more instead of having the camera stuck, well at least I had that problem, but I find Pyramid escape's 1 single trigger a lot much easier.. one problem tho.. I can only apply pyramid escape's trigger once, if I change the region it will show the same mini map but the screen is taken off to another location.. major bug... I hope I explained things more clearly, once again sorry and hope that helps..
01-20-2005, 09:26 PM#10
iNfraNe
well I tried
Code:
Action - Camera - set the camera bounds for (triggering player) to (no region) 
           Camera - Extend the camera bounds for (Triggering Player) west by 600.00, east by 600.00, north by 600.00, and south by 600.00
but it really doesnt change the minimap picture (minimap scale) for me.. maybe u didnt understand the problem? :S

or, if it really does change the minimap, send over the map ^^