| 09-21-2004, 09:55 AM | #1 |
Well I have a little issue, You see, I made a RPG which supports 4 players. However, if there's 3,2 or 1 player(s) playing I want to set the MAX health of the enemies to 75%, 50% or 25%. I can't just set their health to XX%, because then they will regenerate it, or some creeps can even heal. So I tried this: Code:
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Unit - Set life of (Picked unit) to (((Max life of (Triggering unit)) / 4.00) x 3.00)%) But for some reason they get killed / or their normal health and not MAX health is set to 75%. All help is accepted, and will be rewarded. |
| 09-21-2004, 11:46 AM | #2 |
I have the same problem. You could use some kind of tome of health with negative data but you could only substract a fixed value. |
| 09-21-2004, 02:38 PM | #3 |
Find the trigger that sets player handicap. Use that. |
| 09-21-2004, 04:46 PM | #4 | |
Quote:
Woah, You got a good point there =) |
