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Does No Limits patch dont work for 1.17?

09-21-2004, 07:13 PM#1
Arkidas
Well it seems I cant use the no limits patch any more, I always get error report when I use it and try opening a map. Does anyone else have this problem?
09-21-2004, 08:07 PM#2
Panto
Usually when a new patch is released the third-party editor modifications stop working until they're modified to include the new data.

It's a strong argument for sticking with the base WE, entirely aside from the fact that there's very little that you can't do with it already.
09-21-2004, 08:14 PM#3
Arkidas
That doesnt help me, I need to be able to place mroe doodads, I rached the limit!
09-22-2004, 12:03 AM#4
DarkBasilisk
I'm in the middle of a map thats relying on this utility :\ Plz say someone's working on a new version on No Limits
09-22-2004, 04:05 AM#5
Panto
Why don't you ask the folks who develop it?

Frankly, if you're breaking the doodad limit, you have too many. You can think of ways to trim them down.

The limit is there to keep maps from becoming unwieldly-huge in terms of processing intensity.
09-22-2004, 10:59 AM#6
DarkBasilisk
Theres nowhere i can cut down on it without making parts of the map look ugly
09-23-2004, 12:52 AM#7
Arkidas
You can trust I am not massing stupidly, or my terrainer is not massing stupidly, I have viewed his work and its very nice, this is a 480x480 map so we try makng the doodads not too many but we need more than the llimit allows. Anyway I mailed Pitzermike and Stonestoopid.
09-23-2004, 02:14 AM#8
IamtheWalrus.
I too have this problem, and all my projects a ruin until the new version comes out.
09-23-2004, 08:10 PM#9
Unknown6
Quote:
Originally Posted by Arkidas
That doesnt help me, I need to be able to place mroe doodads, I rached the limit!

change the doodads to unit.
09-23-2004, 10:20 PM#10
DarkBasilisk
Quote:
Originally Posted by Unknown6
change the doodads to unit.

I tried that once, I know at least for trees Bliz made it so the tree model can't be used for anything other than trees or something wierd like that,