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If I were to post a tutorial on unprotecting..

09-22-2004, 03:01 AM#1
Scyze
Would it get deleted?
09-22-2004, 04:47 AM#2
Rafael Br
Quote:
Originally Posted by Scyze
Would it get deleted?
I think it will be, but it would be really usefull.
09-22-2004, 10:23 AM#3
Voi
Plz do not!
The reason to why you protect a map is not to not allow other people to see the triggers. It is because you don't want any people to steal credits and make their own crappy version! (thats at least how I see it). If a pro unprotect my map and not change it I dont care...but if all would be allow to see it then...it would!

DONT!
09-22-2004, 02:49 PM#4
image
Only a few very sad people would hijack a map, most people would just use it to see how something was done and give credit. Beside in the files it says somthing like:
"This map has been damaged by a third party program. Some people call this map protection"
But it would probably get deleted
09-22-2004, 02:53 PM#5
Vexorian
If people wanted to open maps to learn they could just check Warchasers , the death sheep, Blizzard's TD, the eastern egg and monolyth, why they don't try to open them? because they want to steal or rig maps, none would steal a map from blizzard

Edit: I don't think it would be deleted because Draco and Darky28 are pro map steal activists, it would surelly turn into a flame war and end geting closed / deleted for that though, because this topic is great at starting flame wars.

This thread will end into that also, and eventually get closed.
09-22-2004, 04:39 PM#6
image
i don't mean basic triggers, i mean specific triggers found in specific maps to be edited and credit given. It is just plain selfish of some people to get other people to help them and use their models, skins and icons from the file section and then protect he map. They have a right to state you must contact them if you wish to use their triggers, but it is unfair to take other peoples help, ideas and work and then lock it so that you give nothing back.
09-22-2004, 09:51 PM#7
sweet5
I would like to know how, Im not into stealing maps, there are just some things I wish I knew how to do but its protected so I cant tell
09-22-2004, 10:06 PM#8
Slaanesh
Quote:
Originally Posted by image
They have a right to state you must contact them if you wish to use their triggers, but it is unfair to take other peoples help, ideas and work and then lock it so that you give nothing back.
I agree on the second part it is totally unfair, but if you introduce compulsary permission checks (I don't know how it could possibly be moderated) why is it any better than a PM saying 'Hey bud, I'm working on a map and I need a trigger like [trigger] can you send me an unprotected copy or the actual trigger' ??? Sadly the only real application of this would be to allow the 1% of pricks who do steal maps to rob everyone.

It will obviously end up on another forum but please don't endorse it here. Lord Vexorian's right about the flames. It will only take one thief taking advantage of others creative works and everyone will be pissed. That's my thoughts anyway.
09-22-2004, 11:06 PM#9
Scyze
I shall post one, but pray it is used for EDUCATIONAL USES ONLY. Look around for a new topic sometime.
09-22-2004, 11:39 PM#10
Undead_Lives
this has been an argument for.....well actually i dont know how long. anyways long.
the thing is i think that if u did post a map protector tutorial, i think it would stay, since people have different views, and the ones that want to use it can.
09-22-2004, 11:53 PM#11
th15
Shrug, if you did that, I'd probably just find new ways to protect my maps that you don't teach about :)

I do not agree that posting a tutorial on map unprotection would be educational. I think that the one thing you cannot do when unprotecting a map is retrieve fully functional GUI triggers. You can reconstruct them, but obfucation tends to screw that up.

So, unless you can unprotect maps in their entirety, without any errors and with all GUI triggers intact, most "newbs" who would want to learn how to do stuff aren't able to read plain text JASS and therefore unprotecting the map would be pointless as an educational exercise because they wouldn't know how to read it and they probably wouldn't be bothered to learn either, they'd just copy-paste the trigger into their map and try to accomodate it.

As it is I have people posting my map up on war3sear.ch ASKING for help in cracking the thing so that he can get my skins. I don't want to release my skins. Nevermind that he doesn't need to crack it to get skins... silly bugger.
09-23-2004, 12:20 AM#12
-={tWiStÄr}=-
O.K. take the quality of some ripped map lets use mauls *shudders at the thought* would anyone her on this community do something like that? or rip some map? probably not. and anyone who wouldnt do that wouldnt waste thier time coming here and learning a tutorial on how to unprotect a map just to screw up someone elses. also, what they can mess with is stats, rig player 1, credits etc.
#1 & #2 if people realize that a version of a map is rigged they most likely wont play it.
#3 I would hate to get the credits on my map changed, but.. I'm not gaining anything off of having the credits there.
I am going to protect my map, but only for battle.net. when it is finaly finished, i will post 2 version, one un-protected learning version, and one protected playing version.
but, there is 1 more point, skins and models, those take work and are more the creators property (IMO) than triggers and spells. but, i think they should be allowed to be released into the community. If they are kept cooped up in your map, then you could be creating more work for someone who may need one of your skins or models.
My final point is that this unprotecting tutorial would be very good and pose a very small threat to peoples work.. and also, people are actually comeing up with ways to make the world editor crash when a map is saved so, they can learn but not change.
note: make sure u at least give them a way to reach you if they have a valid question about one of your triggers.
09-23-2004, 03:45 AM#13
Scyze
Aye, what th15 said. Whenever you unprotect a map, you toss out the GUI in the process. No newb would be willing to go through this for a cheap rip (as most newbs are insanely unintelligent). Also, I have yet to find a JASS to GUI converter. Gonna post that tutorial now.

- Scyze
09-23-2004, 05:03 AM#14
HexenLordX
Quote:
Originally Posted by image
Only a few very sad people would hijack a map, most people would just use it to see how something was done and give credit.

You make it sound like everytime someone look at something they are gonna give credit. Now does that sound like the Wc3 community? NO. Credit will only be given about .5% of the time... Now lets be honest here. All this did is show newbs how to rip everything from a map. The smarter map makers are the only ones that should know how to unprotect, and only because they'll never need it.
09-23-2004, 12:18 PM#15
Vexorian
Quote:
Originally Posted by Scyze
Aye, what th15 said. Whenever you unprotect a map, you toss out the GUI in the process. No newb would be willing to go through this for a cheap rip (as most newbs are insanely unintelligent). Also, I have yet to find a JASS to GUI converter. Gonna post that tutorial now.

- Scyze
then your unprotection tutorial won't be that good afteralll...

*closed, we all are tired of discussing this topic, right?*