| 09-22-2004, 06:43 PM | #1 |
Hi Guys, How do you animate a unit with a coat? Do you use bones to move the vertices? Or otherwise? ANy help would be greatly appreciated! Thanks in advance |
| 09-23-2004, 08:04 AM | #2 |
Deattaches single or a series of faces on the coat you would like to move then connect each part to a bone, the bones can probably be linked with each other too for an easier way to animate. Just make sure you put all parts of the mesh on "connected" in the user property editor and that they don't move out of the original position in the first frame of the model animation and it should be alright. |
| 09-23-2004, 08:48 AM | #3 |
Thx Ill give it a try! ![]() |
