| 09-23-2004, 08:14 PM | #1 |
Hi, I am Vexorian, and I like to make spells, my only problem is that I don't know what spell to do, so here is the deal: - You give me a spell idea. - I make the spell for you. - I release it in the downloads section. - I always use JASS , but they are easy to implement, to see how I often make my spells check the link at my sig. - I can choose to don't make your spell. - I can take whatever time I want to make it. - My spells never have memory leaks . - will try to use patch 1.17 features everytime - I will be able to use it in my own projects - Everybody will be able to use it as long as he/she / it gives credit to me. |
| 09-23-2004, 08:34 PM | #2 |
I've got a request...not a spell tho, in way its a magical spell that adds abilities tho ^_^ . The Trigger should add the ability of the item picked up and used to the hero, and also check to see what lvl the ability is then add 1 lvl to the ability if hero already has it. it should also check to make sure the hero doesnt already have 7 abilites. The 7 abilites part is what I couldnt get done. Here is the trigger I have right now...I have 1 trigger for each ability, there are 67 abilites lol, so implementing a simple if then statment would suck, I would have to do it 207 times or somthing like that and in JASS, but I dont know JASS :\ . I just did the triggers in JASS cuz it was faster to use replace in notepad ^_^ . so yeah...if u could help me out...here is the current trigger...and yes I have 67 seperate trigggers, I didnt know how to combine em all into 1 JASS trigger, altho if I sent u my map and u combined it for me...then I/you would only ha ve to make one comapered to 207 if thens...bah, here is the trigger... Code:
function Trig_Death_Coil_Func001C takes nothing returns boolean
if ( not ( GetItemTypeId(GetManipulatedItem()) == 'I00U' ) ) then
return false
endif
if ( not ( GetUnitAbilityLevelSwapped('A00Z', GetManipulatingUnit()) == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Death_Coil_Func002C takes nothing returns boolean
if ( not ( GetItemTypeId(GetManipulatedItem()) == 'I00U' ) ) then
return false
endif
if ( not ( GetUnitAbilityLevelSwapped('A00Z', GetManipulatingUnit()) == 1 ) ) then
return false
endif
return true
endfunction
function Trig_Death_Coil_Func003C takes nothing returns boolean
if ( not ( GetItemTypeId(GetManipulatedItem()) == 'I00U' ) ) then
return false
endif
if ( not ( GetUnitAbilityLevelSwapped('A00Z', GetManipulatingUnit()) == 2 ) ) then
return false
endif
return true
endfunction
function Trig_Death_Coil_Actions takes nothing returns nothing
if ( Trig_Death_Coil_Func001C() ) then
call UnitAddAbilityBJ( 'A00Z', GetManipulatingUnit() )
return
else
call DoNothing( )
endif
if ( Trig_Death_Coil_Func002C() ) then
call SetUnitAbilityLevelSwapped( 'A00Z', GetManipulatingUnit(), 2 )
return
else
call DoNothing( )
endif
if ( Trig_Death_Coil_Func003C() ) then
call SetUnitAbilityLevelSwapped( 'A00Z', GetManipulatingUnit(), 3 )
return
else
call DoNothing( )
endif
endfunction
//================================================== =========================
function InitTrig_Death_Coil takes nothing returns nothing
set gg_trg_Death_Coil = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Death_Coil, EVENT_PLAYER_UNIT_PICKUP_ITEM )
call TriggerAddAction( gg_trg_Death_Coil, function Trig_Death_Coil_Actions )
endfunction |
| 09-23-2004, 08:58 PM | #3 |
ok for my spell request again i would like a spell called flame whip where when the unit begins casting fire errupts from the caster swaying from left to right dealing damage to all units in the area of the whip (idk but it's like the flame whip in battle for atlantis the fire mage) thanks again Lord Vexorian ![]() |
| 09-23-2004, 10:19 PM | #4 |
EDIT: Darky28 gave me permission to use his version of this spell, so unless you want to try your hand at it I am all set. Hey Vex, I have a spell that I have been unable to do anything with. Aether Flash What I want is The hero shots out 5 bolts of magicial engery, the bolts travel in arcs towards the target. What I mean by arcs is...you know I attached a few pictures direct from the game that this idea stemed from. It should clear up all the confusion on how I want the missles to move. The spell should be unit targeted, and the bolts should fly over units and obstacles as it moves towards the target. If the unit dies before the last bolt the remaining ones should just disapear and do no damage. As for spell effects the missle should look like a bolt of magicial energy as I said above, trailing effects or impact effects are up to you, as I can always change them if I dont like them. This spell has racked my brain for weeks, and you would increase the number of things you are in the credits for in my campaign if you could make this spell for me. Just so you know I am allready using your caster system and one of my spells uses your template system. You do amazing work with spells. |
| 09-23-2004, 10:59 PM | #5 |
Regarding Cynicalyouth, your magic missile type of ability has already been created(and is atm used in TToR) . You should contact Rightfield about it (helps savin Vex from creating duplicate abilities) |
| 09-24-2004, 12:05 AM | #6 |
Uff hope you can do those: Judgement: fire rains from the air, and the earth splits with fire coming up of it,alot of blood will appear on the area, this is supposed to be an utlimate spell. Super bomb: A giant bomb is threw at a area, amd after 1sec it explodes and flowers dome out of it, then posions begins do affect the units in selected area(Ultimate spell) Bleed: A surf of blood is created when cast,after the surf wait 2seconds and then create a "bomb of blood" so blood splats around a point. Well Hope yo ucan do something of this! Thanks! ^_^ |
| 09-24-2004, 12:05 AM | #7 |
I got 2 I'd like to request if thats ok... First I need a Dark Blizzard Blizzard mixed with Death and Decay. Black blizz shards and just normal Death and Decay animation (I don't want D n' D's effect just animation) #2 Avatar that transforms users model into a phoenix (so in other words a mix between Avatar and Metamorphasis) Thanks, ~Valdez |
| 09-24-2004, 07:18 AM | #8 |
A backstab with damage that changes as the backstabber's attack changes. (as his agility/levels increase. |
| 09-24-2004, 11:20 AM | #9 |
Guest | Can u make a phase cannon where the unit absorbs some kind of force substance from the air into him ( like some orbies) and after absorbing, shoots out a large beam in a straight line hitting all the enemies in the way? thx in advance. if its already made , i m sorry i posted this. Also another spell request, the unit absorbs some force like b4 but a this time causes him to shockwave the ground and causes cracks and any unit in between the cracks lose life and the shockwaves damage the units 2. give some thunder clap effect also plz. |
| 09-24-2004, 12:23 PM | #10 |
I wouldent mind a spell based roughly on this: a unit can come near the corpsesof any unit and "raise" that unit. kinda like raise dead, exept it does it specifically for any unit. I.E: spell is used on a footman corpse, an undead footman comes up.vIf used on an archer corpse, an archer comes up! Any wayto do this> i would sugest that the more powerful unit (tires 2 and 3) could be only raied by levels 2 &3 etc.... Cheers Vex -Garith |
| 09-24-2004, 07:24 PM | #11 |
Great , the spell ideas sound good, I'll be making them once I finish the caster system (probably tomorrow) unless my family decides to travel to Copacabana tomorrow (not in brazil , I am talking more about the Titicaca lake close to the Tiahuanaku ruins) |
| 09-24-2004, 11:37 PM | #12 |
Thank you for teh informations Lord Vexorian |
| 09-25-2004, 03:49 AM | #13 |
Binary Rain: The caster spot creates a binary countdownwhen it ends, it picks every unit in the area and changes the most signifcant bit that is 1 to a 0. Web Swing: Takes a target unit and pulls it right close to the target, then swings the unit in an outwards arc until a distance is reached from there it will be flung in a random direction ^_^ |
| 09-25-2004, 01:57 PM | #14 |
i like the binary one... but instead changed like every certain numbers to 1? like - lvl 1 it changes 1 certain/random number to 1 - lvl 2 it changes 2 certain/random number to 1 so lets say if a footman is sitting there with 234 health, and you cast it on him... and the number was 2... then he would have 134 health... also the footman might have 452 health... and the number was 2 yet again then it would set the health to 451... ----------------------------- a spell i'd like is a necromancer one... basically all i want it to do is... raise a number of corpses which float around the caster... and every time the caster gets damaged, the damage is done to the corpses and not to the caster... the corpses have the same amount of health as they used to have... and once the health of the corpse is gone., the corpse dissapears.. attacks begin to damage the caster again... thats just the jist of it... (if its to complex u can dull it down a bit) |
| 09-26-2004, 04:19 PM | #15 |
i guess he's gone on his vacation :\ |
