| 09-24-2004, 03:43 AM | #1 |
Guest | I decided to make a building birth for demons. Because the undead use demon magic in summoning, i decided to make it similar to the UBirth model. Because Dreadlord is a demon, and his aura is a purple UD summon rune, i decided to replace green with purple. So i did. Then i converted back to mdx, only to find that it wouldnt show in-game. So i looked in wc3veiwer to see if the textures were invalid, but it showed fine there. So why dont it work in-game? :( |
| 09-24-2004, 03:03 PM | #2 |
Your problem was that you were referencing a texture that didn't exist. I changed Code:
Bitmap {
Image "Textures\Purple_Glow2.blp",
}Code:
Bitmap {
Image "Textures\Purple_Glow.blp",
}To make that inital thing around the edges be purple instead of green, I changed the color-controlling GeosetAnim lines to this: Code:
static Color { 1, .5, 1 }, |
| 09-25-2004, 12:37 AM | #3 |
Guest | Thank you...but it DID show up in the veiwer....so...? o_O The veiwer thinks its valid but the game doesnt... darn im confused |
| 09-25-2004, 01:13 AM | #4 |
Yup, there are lots of things that will work in the viewer but not in game. You're welcome. |
| 09-25-2004, 01:16 AM | #5 |
Guest | Thanks again! |
| 09-25-2004, 01:21 AM | #6 |
Guest | Now...how to make a custom building model use this... well i think i can figure it out. ![]() |
| 09-25-2004, 01:54 AM | #7 | |
Quote:
and vise versa...like custom made particle emmiters. *shivers* |
| 09-26-2004, 12:33 AM | #8 |
Guest | Two little things...1, i figured out how to make the thing work during the birth animation, 2 darn a whole thread because i got a texture wrong sure makes me look stupid. Heres my demon building. I looked through old threads and found one that was answered by *duh* the great Oinkerwinkle. So i made my little demon building and edited the attachments and it was done. ![]() |
