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Why won't it work?

09-24-2004, 03:43 AM#1
Guest
I decided to make a building birth for demons. Because the undead use demon magic in summoning, i decided to make it similar to the UBirth model. Because Dreadlord is a demon, and his aura is a purple UD summon rune, i decided to replace green with purple. So i did. Then i converted back to mdx, only to find that it wouldnt show in-game. So i looked in wc3veiwer to see if the textures were invalid, but it showed fine there. So why dont it work in-game?
:(
09-24-2004, 03:03 PM#2
Oinkerwinkle
Your problem was that you were referencing a texture that didn't exist. I changed
Code:
	Bitmap {
		Image "Textures\Purple_Glow2.blp",
	}
to
Code:
	Bitmap {
		Image "Textures\Purple_Glow.blp",
	}
and it worked.

To make that inital thing around the edges be purple instead of green, I changed the color-controlling GeosetAnim lines to this:
Code:
	static Color { 1, .5, 1 },
Anyway, the fixed file is attached.
09-25-2004, 12:37 AM#3
Guest
Thank you...but it DID show up in the veiwer....so...? o_O The veiwer thinks its valid but the game doesnt... darn im confused
09-25-2004, 01:13 AM#4
Oinkerwinkle
Yup, there are lots of things that will work in the viewer but not in game. You're welcome.
09-25-2004, 01:16 AM#5
Guest
Thanks again!
09-25-2004, 01:21 AM#6
Guest
Now...how to make a custom building model use this... well i think i can figure it out.
09-25-2004, 01:54 AM#7
flamesforzuljin
Quote:
Originally Posted by Oinkerwinkle
Yup, there are lots of things that will work in the viewer but not in game.

and vise versa...like custom made particle emmiters. *shivers*
09-26-2004, 12:33 AM#8
Guest
Two little things...1, i figured out how to make the thing work during the birth animation, 2 darn a whole thread because i got a texture wrong sure makes me look stupid.
Heres my demon building. I looked through old threads and found one that was answered by *duh* the great Oinkerwinkle. So i made my little demon building and edited the attachments and it was done.