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I want to revert my map back to normal WE

09-24-2004, 06:21 AM#1
GaDDeN
Ive been using WEU while editing my map since i started the project. But both tinker patch and 1.17 doesnt work with it, and i feel safer using the WE, as WEU has stopped me from saving some times (not cuz of the advanced triggers).

But now as i try to open the map in WE it doesnt work. I dont use any of the advanced triggers, so thats not the prob.

The error messages are (these are not 100% what it said):
---------------------------------------------------------------------------
Cant get function (display timed text to player)
*i press OK*
Cant get function (get owning player)
*i press OK again*
Cant get function (anipulating unit) <----- YES that is correctly spelled, it does NOT say "manipulating unit"
*i press OK again*
Fatal error blabla memory leak blabla cannot get blabla *sorry forgot what it said*
---------------------------------------------------------------------------

Anyway to make the map work in WE?

Else, are there any ways of using the 1.17 patch with WEU?
09-24-2004, 09:41 AM#2
tufy
1. option: Go into WEU, open your map and convert triggers to custom text. Then the map will open in normal WE

2. option: remove any events/conditions/actions that are WEU add-on. The map will then load into WE

3. option: wait for 1.17 edition of WEU

4. option: update files yourself (no need to wait for 1.17 edition of WEU)
09-24-2004, 01:48 PM#3
GaDDeN
Quote:
Originally Posted by tufy
1. option: Go into WEU, open your map and convert triggers to custom text. Then the map will open in normal WE

But i cant revert back to GUI once i have done this, correct?

Quote:
2. option: remove any events/conditions/actions that are WEU add-on. The map will then load into WE

Hmm i allready tried removing all i thought was WEU addons. Or, i tried removing the triggers it said as error messages.

Quote:
3. option: wait for 1.17 edition of WEU

They still havent released 1.16 edition (tinker patch) for WEU, why would there ever come a version with 1.17.... at least i havent found any.

Quote:
4. option: update files yourself (no need to wait for 1.17 edition of WEU)

How do i do that?

But thanks anyways, i will try option 2 and hopefully that will work!
09-24-2004, 02:15 PM#4
ObsidianTitan
Option 2 would be the best way with a slight modifycation, convert to custom text and find the line that is the WEU add in, the copy and past it into a custom script line in GUI.

This works because all the WEU advance triggers are is just a jass line which will work with the normal editer.
09-24-2004, 02:36 PM#5
tufy
Quote:
Originally Posted by ObsidianTitan
Option 2 would be the best way with a slight modifycation, convert to custom text and find the line that is the WEU add in, the copy and past it into a custom script line in GUI.

This works because all the WEU advance triggers are is just a jass line which will work with the normal editer.

That's probably the cleanest solution you can have, yeah.
09-24-2004, 03:05 PM#6
GaDDeN
Oh well the problem itself is that i havent even activated WEU advanced triggers... I have none of the triggers that are classed as "Advanced -"!

I use both Lord Vexorians caster system and Lord Vexorians hero picking system... maybe they requite WEU?
09-25-2004, 03:30 AM#7
QuatreDan
Quote:
Originally Posted by GaDDeN
Oh well the problem itself is that i havent even activated WEU advanced triggers... I have none of the triggers that are classed as "Advanced -"!

I use both Lord Vexorians caster system and Lord Vexorians hero picking system... maybe they requite WEU?

What happens is that they use altered forms of some of the regular functions. For example, UMSWE had a display text message function that seemed normal, but it had an extra option or used a different way to refer to a specific player (i.e. instead of "Player Group-Player 1", it would use just "Player 1").

These slight alterations can cause the function to be incompatible with the regular WE. I had this problem, too, however, I was easily able to find the incompatible functions, delete them, and re-create them in the regular WE.

The incompatible functions I had were the "dislpay text message" one that I used in the example, and the "player leaves" event. I switched back to normal WE once the "player leaves" function became available after that patch.

You really have to search hard for anything that could be using an even slightly different version of a function. That alone could make it incompatible with the regular WE.
09-25-2004, 05:24 AM#8
GaDDeN
Ah no that will be easy then! As i said in the first post, the error messages i get says 3 actions are not in trigger data base!

Ok the problem now is that i use "manipulating" unit on huge amounts of places.... Oh well, thanks alot i will try that!

EDIT: I got one idea.... Can i just delete all triggers and then copy-paste them into the map?

EDIT2: I have absolutely no idea why, but when i deleted all "timed text to player" messages i had, i noticed that they all was the same action:

"Display timed text message to (owner of (manipulating unit))"

As you can see here, this action holds ALL the actions that was not the the WE database. So, i thought there was some connection, and i was correct. Now i could open the map in WE! Thanks for the help, problem fixed
09-25-2004, 12:56 PM#9
Vexorian
Quote:
Originally Posted by GaDDeN
Oh well the problem itself is that i havent even activated WEU advanced triggers... I have none of the triggers that are classed as "Advanced -"!

I use both Vexorians caster system and Vexorians hero picking system... maybe they requite WEU?
why on earth do you think my JASS stuff would need WeU?
09-25-2004, 01:46 PM#10
Starcraftfreak
WEU provides a lot of custom functions. All of these won't work on normal WE.
09-26-2004, 09:42 AM#11
GaDDeN
Lord Vexorian, im a total noob to JASS so i dont know if your functions would require WEU.

But the problem is fixed now anyways, luckily i deleted the 4 triggers that was interfering :D