| 09-24-2004, 12:04 PM | #1 |
You might know about the "Heros of Might and Magic" games, I want to have growth system that is every week there in my map.(Its an AoS map) So I want to have it so: ------------------------------------------------ Every 400 seconds of the game Then spawn more units that usually to the side that is winning, and decrease the spawns at the other side(There are 2 sides fighting in my map) I think I know how to decrease and increase spawns, I just make extra triggers that will turn on on 400 sec period and turn off the offical triggers then. Do you know what I mean? the only thing I think I am stuck with is how to detect wich side is winning/losing, I have multiboard in my map that shows hero kills, could I somehow use that to detect it? Well I dont know but please help :\ |
| 09-24-2004, 12:53 PM | #2 |
a growth system that is every week? So.. you want somthing to grow every week? Explain please. I dont play "heros of might and magic". But i might beable to help. |
| 09-24-2004, 01:17 PM | #3 |
No,no it is every 400seconds in my map but in heroes it every week, read my post better |
| 09-24-2004, 01:22 PM | #4 |
you cant detect the values on a multiboard, they just show the value. Why dont you just create a variable to store the kills? (if you already dont have one) Then just use if (side1kills) is greater than (side2kills) then run side 1 bonus actions else if (side1kills) is less than (side2kills) then run side 2 bonus actions else run neutral actions else do nothing |
| 09-24-2004, 06:49 PM | #5 |
variable as as integer then? I will try this EDIT: Damn, I just cant find this out, can someone do that trigger that sets the kills to a variable? |
| 09-24-2004, 11:43 PM | #6 |
use the event unit dies condition killing unit belongs to player 1 or killing unit belongs to player 2(and so on) actions set team1 kills equal to team 1 kills + 1 |
