| 09-24-2004, 12:58 PM | #1 |
I search a way to create a special effect that uses the same model of the unit that triggers my spell. So this is basically what I want: if a unit casts [my spell] create a special effect using [the model of the targeted unit] on blablabla The problem is here, that you must enter a .mdl string in order to create the special effect, but as you see, the special effect that must be created uses each time a different model when the spell is casted again. Could someone work a way around this problem? |
| 09-24-2004, 01:09 PM | #2 |
What I would do is not create a special effect but create a unit of the type, then add the locust ability(aloc) and pause it(so it dosent attack anything). |
| 09-24-2004, 01:20 PM | #3 |
I don't want that... I need that special effect because I want to add the effect on the caster (temporarily). |
| 09-24-2004, 01:30 PM | #4 |
alright then, the way to do that would be to create a string array and store all the .mdl file paths of all the units. Then create a way to find the propper unit path when one dies. Give me a sec while i try to write it up. Edit: Ok I slightly lied, you need the string array but you also need a unit type array. It will take a while to set it up but it will work for what you want. set up code Code:
set paths
Events
Map initialization
Conditions
Actions
Set UnitTypes[0] = No unit-type
Set paths[0] = <Empty String>
Set UnitTypes[1] = Paladin
Set paths[1] = units\human\HeroPaladin\HeroPaladin.mdl
Set UnitTypes[2] = Archmage
Set paths[2] = units\human\HeroArchMage\HeroArchMage.mdl
Set UnitTypes[3] = Mountain King
Set paths[3] = units\human\HeroMountainKing\HeroMountainKing.mdl
Set UnitTypes[4] = Blood Mage
Set paths[4] = units\human\HeroBloodElf\HeroBloodElf.mdl
Trigger on cast (set the loop higher to cover all units) Code:
cast spell
Events
Unit - A unit Begins casting an ability
Conditions
Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
UnitTypes[(Integer A)] Equal to (Unit-type of (Triggering unit))
Then - Actions
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using paths[(Integer A)]
Else - Actions
|
| 09-24-2004, 02:31 PM | #5 |
That's just what I wanted. Thank you VERY much! |
