| 09-25-2004, 02:59 AM | #1 |
Guest | I may have missed out something but is there a way to make an imported sound to an attack sound? i tried using triggers like this Code:
Events :Unit - A unit Is attacked Conditions :(Unit-type of (Attacking unit)) Equal to Sniper Actions :Sound - Play awp1 <gen> at 100.00% volume, attached to (Attacking unit) i need it for my map . Of cuz Rep will be awarded for being kind and helping out :god_help_us: |
| 09-25-2004, 05:20 AM | #2 |
In the object editor for each unit there is a data field for each attack under targets called weapon sound. It is pretty much self explainitory, set it to none and that should take care of any clashing problems. |
| 09-25-2004, 05:33 AM | #3 |
Guest | hmm you mean Combat-Attack 1- Weapon Sound?.. its already set to None :\ |
| 09-25-2004, 09:53 AM | #4 |
If you use a model with an attack sound you could simply import the sound with the same name as the attack sound for the model. |
