HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

How to Make Imported Sound ATtack SouND????

09-25-2004, 02:59 AM#1
Guest
I may have missed out something but is there a way to make an imported sound to an attack sound? i tried using triggers like this
Code:
Events :Unit - A unit Is attacked          Conditions :(Unit-type of (Attacking unit)) Equal to Sniper     Actions :Sound - Play awp1 <gen> at 100.00% volume, attached to (Attacking unit)
but it doesnt seem to work..... and if i use the 'play sound' action... the sound will not be able to clash ( hear more than 1 sound of this at the same time ). How do you get around this i need it for my map . Of cuz Rep will be awarded for being kind and helping out :god_help_us:
09-25-2004, 05:20 AM#2
Quickshok
In the object editor for each unit there is a data field for each attack under targets called weapon sound. It is pretty much self explainitory, set it to none and that should take care of any clashing problems.
09-25-2004, 05:33 AM#3
Guest
hmm you mean Combat-Attack 1- Weapon Sound?.. its already set to None :\
09-25-2004, 09:53 AM#4
AFB-DieHard
If you use a model with an attack sound you could simply import the sound with the same name as the attack sound for the model.