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Need Help in Unit Making

06-11-2002, 08:52 PM#1
Guest
I have recently made a Melle Map using the SLK Map Pack. There was one Custom Unit I wanted to make, this is the Harvest Golem.

Now What I did was simple, I just Took a Level 6 Golem and changed it's color. This seems to make the game crash everytime upon loading. Is there a way to create a custom unit, giving it a completely new Skin (Something that looks more like a Harvest Golem) that will allow people to actually see the Harvest Golem, not to mention play my map without having it Crash?

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06-12-2002, 02:38 AM#2
Guest
post error message would help

personally I think its because the golem doesnt have a harvest animation. This can be fixed however by editihng the mdx file with hex editor=>then import it in your map (read my tutrial for this)
06-12-2002, 04:33 AM#3
Guest
Alright Cookie, I got the Error Message this time.

Now what I mean by "Harvest Golem", I mean a World of WarCraft Unit. I just want to take a Golem from WC3 and give it a new color or skin with a new ability of attack if possible.

Now here is the Error I get.

-Crital Error-

ASSERTION

Program: D:\PROGRAMFILES\WARCRAFTIIIBETA\WAR3.EXE

File: E:\Drive1\Temp\buildWar3beta\War3\Source\WorldEdit\CUnitMetaDB.cpp

line:380

Expt: base type = UNTYPE_UNREAL
06-12-2002, 06:38 AM#4
Guest
All i'm trying to do here is simply make a new Unit for WC3 Using the Level 6 Golem Model. Now, all I'm looking to do is making it stronger, have a faster regeneration time and harder hit damage. Other than that, nothing more.

I have considered adding "War Stomp" and/or "Shock Wave" But i'm not sure I can put in new animations for that quite yet. So I am reserving those for later.
06-12-2002, 09:35 AM#5
Guest
Alright, I figured out the cuase of error. It was when I gave the Golem 50+ points of Hp, this made the game Crash. Odd isn't it?
06-12-2002, 10:02 AM#6
Guest
btw=tip=remove the unitmetadata.slk from the units\ folder
I dont know why but I advice you to remove it as it is very harmfull
06-12-2002, 12:13 PM#7
Guest
I have upgraded my SLK to Version 2 recently. Also, I did not find a Unitmetadeta.slk.
06-12-2002, 01:05 PM#8
Guest
Can Custome Skins be transferred with .w3m Files? I would like to make a Harvest Golem Skin and I would liek to know if other players can see it when thy get it.
06-12-2002, 02:26 PM#9
Guest
if you just edited the unit, it'll work fine with other players.
06-12-2002, 04:23 PM#10
Guest
You mean the Skin correct? I want to exract Skin, change it, and reimput it into the map. This will allow other players to see it like I do?
06-13-2002, 07:05 AM#11
Guest
yes, a perfect example is the ranger model/skin in 3dguys shadow over mysteria (you MUST have the folder intact etc)

for this I recommend reading my tutorial as its covers everything up
06-13-2002, 09:20 AM#12
3DGuy
u must not edit the GOLEM, make a NEW CuSTOM MDX based from the GOLEM itself, then hex edit the NEW CUSTOM MDX, matchin the NEW SKINS, if u just made another skin for the golem it will either only OVERLAP. Just a reminder :) and like cookie said use paths when putting it on w3ms
example: If you want to add a custom texture named "Ranper" use winmpq then add it with the path:

Textures/Ranper.b00 to Ranper.blp

HAVE FUN EDITING :)
06-15-2002, 02:41 AM#13
Guest
Great! That's all i needed to know guys :)