| 06-11-2002, 08:52 PM | #1 |
Guest | I have recently made a Melle Map using the SLK Map Pack. There was one Custom Unit I wanted to make, this is the Harvest Golem. Now What I did was simple, I just Took a Level 6 Golem and changed it's color. This seems to make the game crash everytime upon loading. Is there a way to create a custom unit, giving it a completely new Skin (Something that looks more like a Harvest Golem) that will allow people to actually see the Harvest Golem, not to mention play my map without having it Crash? You can mail Here or simply reply to this message. |
| 06-12-2002, 02:38 AM | #2 |
Guest | post error message would help personally I think its because the golem doesnt have a harvest animation. This can be fixed however by editihng the mdx file with hex editor=>then import it in your map (read my tutrial for this) |
| 06-12-2002, 04:33 AM | #3 |
Guest | Alright Cookie, I got the Error Message this time. Now what I mean by "Harvest Golem", I mean a World of WarCraft Unit. I just want to take a Golem from WC3 and give it a new color or skin with a new ability of attack if possible. Now here is the Error I get. -Crital Error- ASSERTION Program: D:\PROGRAMFILES\WARCRAFTIIIBETA\WAR3.EXE File: E:\Drive1\Temp\buildWar3beta\War3\Source\WorldEdit\CUnitMetaDB.cpp line:380 Expt: base type = UNTYPE_UNREAL |
| 06-12-2002, 06:38 AM | #4 |
Guest | All i'm trying to do here is simply make a new Unit for WC3 Using the Level 6 Golem Model. Now, all I'm looking to do is making it stronger, have a faster regeneration time and harder hit damage. Other than that, nothing more. I have considered adding "War Stomp" and/or "Shock Wave" But i'm not sure I can put in new animations for that quite yet. So I am reserving those for later. |
| 06-12-2002, 09:35 AM | #5 |
Guest | Alright, I figured out the cuase of error. It was when I gave the Golem 50+ points of Hp, this made the game Crash. Odd isn't it? |
| 06-12-2002, 10:02 AM | #6 |
Guest | btw=tip=remove the unitmetadata.slk from the units\ folder I dont know why but I advice you to remove it as it is very harmfull |
| 06-12-2002, 12:13 PM | #7 |
Guest | I have upgraded my SLK to Version 2 recently. Also, I did not find a Unitmetadeta.slk. |
| 06-12-2002, 01:05 PM | #8 |
Guest | Can Custome Skins be transferred with .w3m Files? I would like to make a Harvest Golem Skin and I would liek to know if other players can see it when thy get it. |
| 06-12-2002, 02:26 PM | #9 |
Guest | if you just edited the unit, it'll work fine with other players. |
| 06-12-2002, 04:23 PM | #10 |
Guest | You mean the Skin correct? I want to exract Skin, change it, and reimput it into the map. This will allow other players to see it like I do? |
| 06-13-2002, 07:05 AM | #11 |
Guest | yes, a perfect example is the ranger model/skin in 3dguys shadow over mysteria (you MUST have the folder intact etc) for this I recommend reading my tutorial as its covers everything up |
| 06-13-2002, 09:20 AM | #12 |
u must not edit the GOLEM, make a NEW CuSTOM MDX based from the GOLEM itself, then hex edit the NEW CUSTOM MDX, matchin the NEW SKINS, if u just made another skin for the golem it will either only OVERLAP. Just a reminder :) and like cookie said use paths when putting it on w3ms example: If you want to add a custom texture named "Ranper" use winmpq then add it with the path: Textures/Ranper.b00 to Ranper.blp HAVE FUN EDITING :) |
| 06-15-2002, 02:41 AM | #13 |
Guest | Great! That's all i needed to know guys :) |
