| 09-26-2004, 11:22 PM | #1 |
I got everything on my map setup, first -- the type and genre - TD - Type - RANDOM Yes, its a TD purely made of random towers , you build something called ?Random Tower ? and when its built, it gets destroyed, and in place comes a random tower.. The only thing i need to know -- When all the creeps die, how do I set it to the next level? lol |
| 09-27-2004, 03:00 AM | #2 |
Just make a trigger with the event Player(The creeps player) food used becomes equal to 0. |
| 09-27-2004, 09:12 PM | #3 |
i sugest you use some variables to make one trigger that will spawn all the rounds, you should check out other TD maps and study the triggers. |
| 09-27-2004, 09:16 PM | #4 |
the way to go is the 0 food, but, you have to make sure there are no extra units for that player placed anywhere. |
| 09-27-2004, 09:16 PM | #5 | |
Quote:
Not a great idea, most good TDs are protected. But isnt there some sort of randomization trigger for that random tower? not 100% sure though. |
