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Anyone feeling like a guinea pig?

09-28-2004, 06:45 PM#1
weaaddar
I'd like somebody to test something.
Give a unit 6 items. Then have this trigger
Event-Unit Is Issued an Order with a target
Action:
Custom script: If(GetIssuedOrderId()>852001 and GetIssuedOrderId()<852008)then
Hero-Manipulating Hero drop Manipulating Item
Hero-Add Manipulated Item to Manipulating Hero

Then try to move an item in the units inventory, it should retain any changes if I'm thinking correctly.
09-28-2004, 07:22 PM#2
TheReaper
I dont get it...
With this trigger you cant move any itams in your inventory or drop them? Or what?

Cuz if it is so, why do you need a trigger?
09-28-2004, 07:40 PM#3
weaaddar
Should restrict movement of items in slots of the inventory. I'm guessing. I need it so instead of reprinting the INV everytime you do something like an idiot, I only have to do it once.
09-29-2004, 11:16 AM#4
TheReaper
Quote:
Originally Posted by weaaddar
Should restrict movement of items in slots of the inventory. I'm guessing. I need it so instead of reprinting the INV everytime you do something like an idiot, I only have to do it once.
Only movement in slots? You CAN drop them, right?
09-29-2004, 06:35 PM#5
weaaddar
Yes, it should allow unrestrcited dropping of items. Only if you move them inside the inventory should it fire. Can somebody please test this trigger? (Also you need to put an endif at the end)