| 09-28-2004, 06:45 PM | #1 |
I'd like somebody to test something. Give a unit 6 items. Then have this trigger Event-Unit Is Issued an Order with a target Action: Custom script: If(GetIssuedOrderId()>852001 and GetIssuedOrderId()<852008)then Hero-Manipulating Hero drop Manipulating Item Hero-Add Manipulated Item to Manipulating Hero Then try to move an item in the units inventory, it should retain any changes if I'm thinking correctly. |
| 09-28-2004, 07:22 PM | #2 |
I dont get it... With this trigger you cant move any itams in your inventory or drop them? Or what? Cuz if it is so, why do you need a trigger? |
| 09-28-2004, 07:40 PM | #3 |
Should restrict movement of items in slots of the inventory. I'm guessing. I need it so instead of reprinting the INV everytime you do something like an idiot, I only have to do it once. |
| 09-29-2004, 11:16 AM | #4 | |
Quote:
|
| 09-29-2004, 06:35 PM | #5 |
Yes, it should allow unrestrcited dropping of items. Only if you move them inside the inventory should it fire. Can somebody please test this trigger? (Also you need to put an endif at the end) |
