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Preview: Archon's Hero Survival - Topaz

09-28-2004, 09:35 PM#1
GreyArchon
This project has been on my hands for quite a while, and is nearing completion. It's supposed to be the ultimate version of all hero survivals, and from the rections I've gotten sofar, the public wants it, and wants it bad. ;)

Here's a preview for the hero select screen... I'll name all the heroes by number. Mind you, they all have a total of 5 custom skills each.

Zoom (requires log in)

1 - HammerLord
2 - Necromancer
3 - Ward Master
4 - Void Demon
5 - Void Demoness
6 - Pyromancer
7 - Icequeen
8 - Flesh Golem
9 - Battle Bishop
10 - Trogdor, the Dragon Man
11 - Aquariton
12 - Astral Mage
13 - Grand Shaman
14 - Balance Warrior
15 - Doom Knight
16 - Satyr Shadowbinder
17 - Pandaren Swordsman
18 - Avianic
19 - Skull Magus
20 - Vampire
21 - Stormcaller
22 - Axemaster
23 - Ninja
24 - Insect Lord
25 - Spider Queen
26 - Serpent King
27 - Terran Firebat
28 - Terran Marine
29 - Zerg Hydralisk
30 - Zerg Zergling
31 - Protoss Archon
32 - Protoss Dark Archon
33 - Earthshaker
34 - Spirit Seer
35 - Dark Ranger
36 - Ranger
37 - Beastmaiden
38 - Huntress
39 - Lava Dweller
40 - Goblin Walker
41 - Goblin Engineer
42 - Goblin Alchemist
43 - Goblin Chemtank
44 - Sheep Lord
45 - Battlemage
46 - Royal Guard
47 - Naga Sea Witch
48 - War Ent
49 - ArchDruid
50 - Gaia Maiden

If you're curious, ask about the heroes's skills and functionality if you want.
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09-29-2004, 12:15 AM#2
-Ragnarok-
Quote:
Originally Posted by GreyArchon
This project has been on my hands for quite a while, and is nearing completion. It's supposed to be the ultimate version of all hero survivals, and from the rections I've gotten sofar, the public wants it, and wants it bad. ;)

Here's a preview for the hero select screen... I'll name all the heroes by number. Mind you, they all have a total of 5 custom skills each.

[
1 - HammerLord
2 - Necromancer
3 - Ward Master
4 - Void Demon
5 - Void Demoness
6 - Pyromancer
7 - Icequeen
8 - Flesh Golem
9 - Battle Bishop
10 - Trogdor, the Dragon Man
11 - Aquariton
12 - Astral Mage
13 - Grand Shaman
14 - Balance Warrior
15 - Doom Knight
16 - Satyr Shadowbinder
17 - Pandaren Swordsman
18 - Avianic
19 - Skull Magus
20 - Vampire
21 - Stormcaller
22 - Axemaster
23 - Ninja
24 - Insect Lord
25 - Spider Queen
26 - Serpent King
27 - Terran Firebat
28 - Terran Marine
29 - Zerg Hydralisk
30 - Zerg Zergling
31 - Protoss Archon
32 - Protoss Dark Archon
33 - Earthshaker
34 - Spirit Seer
35 - Dark Ranger
36 - Ranger
37 - Beastmaiden
38 - Huntress
39 - Lava Dweller
40 - Goblin Walker
41 - Goblin Engineer
42 - Goblin Alchemist
43 - Goblin Chemtank
44 - Sheep Lord
45 - Battlemage
46 - Royal Guard
47 - Naga Sea Witch
48 - War Ent
49 - ArchDruid
50 - Gaia Maiden

If you're curious, ask about the heroes's skills and functionality if you want.


Damn that looks really..... Uhmm well I don't know how to say this, maybe Spiffy? Spiffy sounds kinda lame... How about Interesting? Forget it... Looks like it's coming along great, can you share anything/ideas?
09-29-2004, 08:22 AM#3
GreyArchon
Quote:
Originally Posted by -Ragnarok-
Damn that looks really..... Uhmm well I don't know how to say this, maybe Spiffy? Spiffy sounds kinda lame... How about Interesting? Forget it... Looks like it's coming along great, can you share anything/ideas?

OMG MEGA QUOTE MEGA QUOTE. :O :O :O

Yeah, i can share ideas. Most of the custom skills aren't trigger-based, so if I ever make this project Open Source, it should provide a bomb of inspiration for mappers. Or at least, that's what I hope. The map will last for 25/30 rounds, which takes about 45 minutes to fully play through.
10-01-2004, 05:14 AM#4
obman
With so many heros, how can u make that every one has a chance to be chosen sometime?Balance becomes a big problem with so many ones .I hope u can make every hero unqiue and also useful.Don't let game become like"chose the right heros among 50 ones".Thx
10-01-2004, 07:17 AM#5
GreyArchon
Don't worry. They're all different, all have their strengths and weaknesses, and all can be played in different, yet equally rewarding ways.

Infact, there are combo characters that cover up eachothers' weaknesses when played in a team. ^_^
10-01-2004, 02:53 PM#6
obman
-0- I just can't wait for the map ~!Already get tried of enfo's and its unoffical remixed version.
10-01-2004, 03:19 PM#7
GreyArchon
Quote:
Originally Posted by obman
-0- I just can't wait for the map ~!Already get tried of enfo's and its unoffical remixed version.

It's not quite like Enfo's, but there're similarities.

Other bits and pieces:

- One wandering Merchant which travels the map, offering very good items.
- Aura Items, giving the hero different sorts of auras.
- Custom models, like the Goblin Chemotank, Ninja, Necromancer and more.
- Each hero has 1 Standard Skill, 3 Normal skills of 4 levels, and 1 Ultimate of 3 levels. Thats 5 custom skills per hero, which means this map has over 250 different custom hero skills.
- Ending cinematic
- Several secrets which add to the game, but dont ruin it once discovered.
10-01-2004, 04:31 PM#8
obman
Most hero survive game become quite boring because of its high hero status and the skill damage is a joke compared to late game monster's hit point.I hope u solve the problem.I don't like just using a DH with 1000+agility attack-move for the last 10 wave monsters with 10000+hp.
Do u agree or it is just me?
10-01-2004, 04:45 PM#9
GreyArchon
Quote:
Originally Posted by obman
Most hero survive game become quite boring because of its high hero status and the skill damage is a joke compared to late game monster's hit point.I hope u solve the problem.I don't like just using a DH with 1000+agility attack-move for the last 10 wave monsters with 10000+hp.
Do u agree or it is just me?

I agree totally. And I have already solved this problem.
10-01-2004, 05:20 PM#10
obman
Let's see which one is cooler, enfo's 2 or AHS.In fact I want to play both now.But they are both under development.......Do u know enfo's 2 ?There are some quite cool features in it like status based skills ,more than 5 skills per hero,different heros with unqiue strategy ,etc.It seems only on early stage but it's surely a revolution to all survive maps. ;)
10-01-2004, 07:19 PM#11
GreyArchon
Quote:
Originally Posted by obman
Let's see which one is cooler, enfo's 2 or AHS.In fact I want to play both now.But they are both under development.......Do u know enfo's 2 ?There are some quite cool features in it like status based skills ,more than 5 skills per hero,different heros with unqiue strategy ,etc.It seems only on early stage but it's surely a revolution to all survive maps. ;)

We'll see. :) Enfos is different though. In this map you lose when the tower "Remaining Hope" is destroyed.
10-01-2004, 07:35 PM#12
Guest
Quote:
Originally Posted by GreyArchon
We'll see. :) Enfos is different though. In this map you lose when the tower "Remaining Hope" is destroyed.
Hehe usually I dont enjoy hero survival maps, but im truthfully looking forward to this.I just read this point and DAMN it looks good. I suk at map-making but im trying, i really am. This is also inspiration, from the look of it. By the way, how will the Satyr Shadowbinder play?
10-01-2004, 09:12 PM#13
GreyArchon
Quote:
Originally Posted by PhoenixRaver
Hehe usually I dont enjoy hero survival maps, but im truthfully looking forward to this.I just read this point and DAMN it looks good. I suk at map-making but im trying, i really am. This is also inspiration, from the look of it. By the way, how will the Satyr Shadowbinder play?

Satyr Shadowbinder:
Agility hero

Standard skill: Shadow Blender - (Passive) Is invisible unless attacking or casting a spell.
Hero Skill 1: Total Corruption - Corrupts a number of units in an area, reducing armor and movement speed.
Hero Skill 2: Burst of Speed - Temporarily increases movement and attack speeds.
Hero Skill 3: Shadow Bind - (Passive) Gives a chance to cast Illusion on attacking.
Ultimate: Doom Shadow - Rips the shadow from a unit, transforming it into a Shadow Demon with permanent invisibility.



I'll post a few others too...

Ninja:
Agility Hero

Standard Skill: Kawarimi no Jutsu - Exchanges a target area's air with the self.
Hero Skill 1: Shuriken - Damages in a line.
Hero Skill 2: Kage Shuriken no Jutsu - Throws two shuriken, with a third one hidden in the other two's shadows.
Hero Skill 3: Shadow Mastery (Passive) - Increases movement speed and enhances other ninja abilities.
Ultimate: Kage Bunshin no Jutsu - Creates multiple shadow clones, having equal attack power but which often die in one hit.

All ninja abilities have extremely low cooldown.


Spider Queen:
Agility Hero

Standard Skill: Arachnic Being - The Spider Queen can sneak through even the smallest crevises, walk over walls and underneith units.
Hero Skill 1: Giant Web - Creates a giant web, which poisons and slows all enemy units walking underneith it, while increasing the attack damage from any spider units hidden within it.
Hero Skill 2: Arachnophobia - Reduces armor of surrounding enemy units.
Hero Skill 3: Instant Arachnids (Passive) - The Spider Queen constantly spawns spiderlings. These can attack, and cast Web, which ensnares an enemy to the ground. When the SPider Queen dies, she drops an egg sack, which continues to spawn these spiderlings in the exact location where she fell, untill she's revived.
Ultimate: Poisonous Sacs - Transforms the Spider Queen into a ranged hero, increasing damage by spitting poison.


Sheep Lord:
Intelligence Hero

Standard Skill: Fuzzy Hide (Passive) - Decreases up to 100 damage, to a minimum of 60.
Hero Skill 1: Sheepymorph - Transforms an enemy unit into a sheep.
Hero Skill 2: Sheepfall - Summons sheep to fall from the heavens, damaging enemy units in an area.
Hero Skill 3: Sheep Assault - Summons numerous flying sheep around the Sheep lord, which attack all enemy units which sheepy bombs.
Ultimate: Sheep Stampede - Well.. you know. A sheep stampede.


And many more.
10-02-2004, 05:43 PM#14
-Ragnarok-
I have faith in Archons work, this looks pretty professional...
10-05-2004, 08:56 AM#15
GreyArchon
Thanks. :) I try.