| 09-29-2004, 03:45 AM | #1 |
Well in this new patch it seems magic immunity stops bash. It was never like this before. This totally messes up my map as the bash ability makes my map last... Gameplay constants has a few switches for spell immunity such as ignoring ultimates and stuff but nothing for bash. >: ( Does anyone know a way to make magic immunity (from necklace, potion, avatar, etc) not block bash again? |
| 09-29-2004, 03:53 AM | #2 |
dont use the new patch? I dont think you can, only way to do it is to make bash an ultimate i think (i havnt experimented huge amounts) Omg tho, this solves so many stun cheeses on Bnet maps (hero arenas mainly) hah! |
| 09-29-2004, 05:32 AM | #3 |
What are the options, besides Ultimates, for what isn't blocked? |
| 09-29-2004, 07:17 AM | #4 | |
Quote:
lol! Cheers to that! Kill em all those cheesy bash abilities!!!!!!!!!! Anyway, You could always trigger bash. bash is an easy spell to trigger do dont worry aboutl complicated triggers. If you'd like to do this, PM me and ill send u the code. -Garith |
| 09-30-2004, 06:18 AM | #5 |
I dont like using triggers unless its an absolute must. |
| 09-30-2004, 07:11 AM | #6 |
In this case, given that the gameplay constants fields aren't particularly useful, I think that you must do a manner of triggered stun if you want it to work. |
| 09-30-2004, 01:00 PM | #7 | |
Quote:
I don't think you can do much with this, there is no way to make a spell universal, setting it to require level 6 won't do nothing. A triggered stun will help, but the problem is that you'll either need storm bolt (which is also resisted by spell immunity) or Pause the unit then unpause, but I to acomplish that and keep it multi instanceable you will actually need tons of loops or handle variables in JASS with timers. A chance would be to use the spell blocking amulet with null cooldown instead of spell immunity |
| 09-30-2004, 03:12 PM | #8 |
Wouldn't the amulet work the same way the neclase does? |
| 09-30-2004, 10:36 PM | #9 |
amulet = neckalace. You should learn to liket triggers, they are the core of most BNet games, and personally I find them fun, but anyway, if there is a gameplay constant that is directed to ultimates only then there must be some way of defining a spell as an ultimate. Maybe they added a new property? God, blizzard has to stop revamping the system, luckily, his map wasn't released yet, but think of all the released maps that get screwed over. |
| 09-30-2004, 11:01 PM | #10 |
No, the amulet's ability fires every time a spell is cast on the unit, instead of making the unit untargetable. An ammy with 0 cooldown would be substantially more devastating, because enemies would be free to fire spells uselessly at the hero, but it would be more possible to trigger around, I reckon. |
| 09-30-2004, 11:13 PM | #11 |
I see. Blizzard could have come up with more innovative names, because i mean what's the difference between an amulet and a neckalace. How about an amulet and a sock? |
| 09-30-2004, 11:45 PM | #12 |
How about "The Finger" which rejects spells? :P |
| 10-01-2004, 01:47 AM | #13 |
Actually, the amulet of spell sheild doesnt stop most spells. It doesnt stop blizzard and warstomp and the such, and even storm bolt will still cause damage, only the stun will be blocked. And i couldnt use this, because it would not help on abilities such as avatar. Also a trigger for the bash would be hard to do, because so many units being bashed would make the trigger lose target of what units to unpause. Hopefully blizzard will just add to the gameplay constants which now include: Magic Immunes Resist Damage Magic Immunes Resist Leech Magic Immunes Resist Thorns Magic Immunes Resist Ultimates I hope they will add a "Magic Immunes Resist Bash" All though i doubt they would care and i dont even know how to ask them to add this. Note: This got moved to triggers even though i didnt want to trigger the bash... |
| 10-01-2004, 04:48 AM | #14 |
Actually, if you use local variables, you can use triggers to bash just fine. |
