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-= Warpath =- (Always under construction)

09-29-2004, 04:55 AM#1
Kojiro
This thread is for Warpath, and aos I made on my lonesome...
Though I've made previous threads before about my map. I've now got it into a good shapen beta form, (more or less). The heros are noticably more powerful than the basic units at the start. Towers balance out gameplay. Wells are placed farther back so heros can be hunted down (if you can run through their outposts). I've added a new repick system that allows one hero on the field at a time, but if a player leaves, or repicks, their previous hero will be available for other players to select from.

I've started on my multiboard, but I think I need some help with that.

Features List (as it stands):
+ Destroy the enemy main base to win the game.
+ Outposts can be taken over when their barracks is destroyed, this will also give control of their healing well further along the path, disabling enemy use of it.
+ 4 Legendary Neutral heros to (try and) defeat.
+ Revamped repicking system allows for 2 repicks per person, and if a person repicks, their hero will be submitted back to the repicking area.
+ Allies gain levels based on highest hero level.
+ At levels 7 and 13, ally units gain Veteran and Elite ranks respectivley.
+ No global experience, experience is harder to obtain at higher ally levels.
+ "Fine Daggers" will craft with any advanced item. (Limited Crafting)
+ New Heros, spells, models, skins, and icons.

I'll post screens as soon as I do some more beta testing.
Post all feedback, bug issues (and theres a lot), and general flames in this thread.
Thanks for your time. Enjoy.

EDIT: Sorry folks, the previous version crashed Warcraft, so... Heres the new version. Btw, the bug was the fact that I was looping the 0 rows and columns thing in a trigger, most likely. And using 0 as a player number. Anyway, its fixed.
09-29-2004, 03:21 PM#2
Kojiro
Just for good measure, I'll give you some info on a Good hero and an Evil Hero.

Ancient Seabeast
Strength Based
+ Conjure Ocean: Conjures a tidal wave that envelops the Seabeast, dealing damage to anyone in his vacinity.
+ Quarter: The Ancient Seabeast turns into 4 smaller, faster, ranged turtles for a short duration.
+ Glistening Shell: Reduces magic damage, (passive).
+ Turtle Bash: Deals damage in an AoE and stuns, in addition, it deals damage based on your strengthxthe spell level.


Red Lotus Monk
Agility Based
+ Blade Lotus: The Monk jumps into the air and releases the giant shuriken on his back at a target unit, it deals damage in an area.
+ Dragon Palm: Has a chance to deal critical damage and stun. Does not miss.
+ Combo: The Red Lotus Monk's attack add bonus damage that grows exponentialy per hit.
+ Fury: Increases the attack speed and decreases the damage dealt to the Red Lotus Monk for a short duration.

^ Thats a custom model btw. ^

Anyway, try out my map, I'm sure you'll enjoy it, (to some extent).
09-29-2004, 07:08 PM#3
Dead-Inside
Most lazy people would want some screenshots (As would I). Please take some of your lazy time and take 4-5 screenshots and attach :).
09-29-2004, 11:46 PM#4
Kojiro
Quote:
Originally Posted by Dead-Inside
Most lazy people would want some screenshots (As would I). Please take some of your lazy time and take 4-5 screenshots and attach :).


Heres a collage for all you, lazy people. *glares* Like I said, I would post some screenies when I beta tested tonight. And, these are some just from me playing on my lonesome. Enjoy. Lazy.