| 09-30-2004, 08:43 AM | #1 |
Basically, i need it to be so when a person finishes an upgrade (5 levels) All grunts on the map loose an ability and gain a difrent one. The abilities need to be difrent and canot be leveled up versions of the same thing. I could do this myself, but i was mistaken in thinking that there was a "Unit- Affected Units" string in triggers. Thanks anyone who can help! -Garith |
| 09-30-2004, 02:47 PM | #2 | |
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| 09-30-2004, 11:47 PM | #3 |
Picking each unit and removing/adding an ability is probably not the best way to do it. Give the grunts both abiltities but edit the abilities available settings (near the techtree menu) so that the 2nd ability starts disabled. When the upgrade is completed, enable the new ability, disable the old one. |
