| 09-30-2004, 11:00 PM | #1 |
alright, i have this trigger: Code:
Revival
Events
Unit - A unit Dies
Conditions
((Dying unit) is in Heroes) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RevivalTipp[(Player number of (Owner of (Dying unit)))] Equal to False
Then - Actions
Game - Display to (Player group((Owner of (Dying unit)))) the text: Du verlierst 250 Go...
Set RevivalTipp[(Player number of (Owner of (Dying unit)))] = True
Else - Actions
Wait 10.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
EndBossFight Equal to True
Then - Actions
Player - Add -100 to (Owner of (Dying unit)) Current gold
Countdown Timer - Start HeroExpDelayTimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in 360.00 seconds
Else - Actions
Player - Add -250 to (Owner of (Dying unit)) Current gold
Countdown Timer - Start HeroExpDelayTimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in 180.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Spieler Start <gen>), Show revival graphics
Camera - Pan camera as necessary for (Owner of (Dying unit)) to (Position of (Dying unit)) over 0.50 seconds
Hero - Disable experience gain for (Dying unit)any ideas? |
| 09-30-2004, 11:15 PM | #2 |
The player doesn't get disconnected, it causes a server split. Everybody except you gets booted. So if you're player 1 it looks like all of the other players left. If your player 7 it looks like all the other players left. The evil server split line is: Pan Camera as necessary. Just use Pan Camera. Pan camera as necessary causes server splits, and that might not be the best aspect of your game :) |
| 10-01-2004, 09:09 AM | #3 |
thx, i didn't know that, i thought it would be the timer or something. Good, that i don't have to redo that :) |
