| 10-01-2004, 03:44 AM | #1 |
Is there a way to just replace the "green" thing that show up when an icon is missing? It would just be nice if I could replace it with a plain black square and then not have to worry about the space Disabled buttons take up for non-cooldown things. |
| 10-01-2004, 04:07 AM | #2 |
No... You can only make a disabled version of the icon that is a black square. |
| 10-01-2004, 04:53 AM | #3 |
Actually, I'll let you in on a little trick I do that means I never have to import DIS buttons. No matter what directory a button is in, the game will always look in ReplaceableTextures\CommandButtonsDisabled\ for the DIS button to match it. So, if you have a custom icon of an orange mammoth, you can name it the same as something like the button for the Magnataur Warrior, and put it in a different directory. Even the default war3imported\ will work. The disabled icon for it will be the real magnataur icon's disabled version. If you don't like that, make a black icon (which would be very small filesize, btw), and import it as something like ReplaceableTextures\CommandButtonsDisabled\DISBTNAll.blp Then name all your other imported icons Yadayada\BTNAll.blp using a different custom path for each one. They'll all point to your black icon as their DIS button. Maybe that was not entirely clear. Do you get it? |
| 10-01-2004, 06:09 PM | #4 |
Got it That should save a good chunk of space thanks. |
