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rigging models

10-01-2004, 04:31 AM#1
deadfish
i am abit lost about the whole rigging issue with wc art tools ---

bones ---- how do I rig the bones without breaking the chain to the mesh?

----
mesh 2 mesh ---- I have selected all the meshes and switched -- connect --on
on the user property

but I move the meshes around -- it's not sticking ---
is it suppose to work like that?

Am I doing something wrong ?

cheers

Charles
10-01-2004, 02:06 PM#2
EdwardSwolenToe
im not sure what you mean about 'riging' but to make the meshes stick, they must be perfectly connected at frame 0, as to be the verticies alligned.
10-01-2004, 05:08 PM#3
TDR
If you did the thing EdwardSwolenToe said, then are you watching the model in the warcraft previewer or in the 3ds max window? 'Cause the mesh is connected only in warcraft, therefore in the previewer. And about the rigging: there is no rigging. I mean that you can't use IK or HI chains, or helpers (unless they are also bones). If you make actual bones, then don't rig them. Leave them like that.