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Weird Particle Behavior..any ideas

10-01-2004, 11:18 PM#1
randomdwarf
Has anyone experienced particle effects from one model attaching themselves to another unit while in game?

I was using a customized Warden model with the Dark Ranger's mist effects edited to look like fire...everything workes fine. Then later on I added another customized model to the map- a Bloodmage with a dark fog particle effect set to model space -same as the Dark Ranger's mist.

Now when the custom models are within line of sight of each other ...a flat fiery mist attaches itself to both fists of at least one of the units within sight -even original warcarft ones. The fire effect is rendered as if there was a flat plane in front of their fists. It seems to affect any model within line of sight of the two units using the custom models..it's weird

can't imagine what would make a particle effect built into the mdl of one unit jump to another totally unrelated model.

What could be causing this? Anyone got ideas or theories?
10-01-2004, 11:24 PM#2
Oinkerwinkle
I had something vaugely like that happen before (except it was vertices that were attaching themselves to other models), and it ended up being something about the ObjectIds being pointed to incorrectly. It might be something similiar in yours. If you upload someone might be able to tell.
10-01-2004, 11:41 PM#3
randomdwarf
Quote:
Originally Posted by Oinkerwinkle
I had something vaugely like that happen before (except it was vertices that were attaching themselves to other models), and it ended up being something about the ObjectIds being pointed to incorrectly. It might be something similiar in yours. If you upload someone might be able to tell.


by the particles? You mean the object id of the bone the particles should be parented to might be wrong?

...hmmm...problem is, I copied the settings from the Dark Ranger....the mist isn't particularly attached to any bone...ir just says model space...hmm..that might be it..I'll try attaching it to origin or chest bone...
10-13-2004, 08:27 AM#4
randomdwarf
Found the problem...I had included a version of the Firelord with the armor deleted using your Vertex Modify program...since I dunno how the "floating" fire thingy is attached to the Firelords model or even which geoset it is...(my guess is that it's a geoset with an animated texture..that's why the flat appearance..a bunch of them are billboarded on the firelord model)..I just decided to alpha out the Firelord's armor...solved the problem. =)

So just so anyone experiences the same thing..check if you have a model with deleted geosets...that are probably referenced by something...

Oh I attached the file in case anyone wants to study the phenomenon.

I find that you can see it when you have Kael or Bloodmage and the armorless firelord already in the map.
10-13-2004, 03:20 PM#5
Vexorian
Quote:
Originally Posted by randomdwarf
Found the problem...I had included a version of the Firelord with the armor deleted using your Vertex Modify program...since I dunno how the "floating" fire thingy is attached to the Firelords model or even which geoset it is...(my guess is that it's a geoset with an animated texture..that's why the flat appearance..a bunch of them are billboarded on the firelord model)..I just decided to alpha out the Firelord's armor...solved the problem. =)

So just so anyone experiences the same thing..check if you have a model with deleted geosets...that are probably referenced by something...

Oh I attached the file in case anyone wants to study the phenomenon.

I find that you can see it when you have Kael or Bloodmage and the armorless firelord already in the map.
This always seems to happen with me when lights are involved and they got a parent bone
10-13-2004, 04:02 PM#6
Ari
Well, as far as I know, lights have their own eccentricities. One thing I and apparently others have noticed is that a light added to a model is likely to also spawn a light in the center of the current map. I'm not sure if this is related to a "parent" issue. In my case, I'm pretty sure I don't attach lights to anything.
10-15-2004, 05:41 AM#7
randomdwarf
Quote:
Originally Posted by Ari
Well, as far as I know, lights have their own eccentricities. One thing I and apparently others have noticed is that a light added to a model is likely to also spawn a light in the center of the current map. I'm not sure if this is related to a "parent" issue. In my case, I'm pretty sure I don't attach lights to anything.

hmmmm....that means that the engine probably handles the "light" object a very special way...must be some sort of optimization in the game's engine. =)