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Master Skinning Contest

10-02-2004, 07:49 PM#1
flamesforzuljin
Ok, horusrogue and I came up with this idea on MSN. We're going to start a Master Skinning Contest. MSC. Similar to MC (Master Contest) in that there are multiple steps. But different in that this only tests your skinning skills, and that you get to control how your design looks throughout the contest, rather then in MC, different people model and different people skin that model.

Anyway, MSC goes like this:

Instead of having a regular old Skinning Contest, I'm creating a totally new kind of Contest. Before, you'd just skin a unit, and take a couple screenies, and post it. bam. There it is. No theme or story whatsoever (actually, I tried doing that with a couple of my skins for HP contests, but I digress). In MSC, You get the opportunity to create a whole new unit. Complete with spells, history, and icons.

MSC is split into 4 different stages. Each stage lasts 2 weeks.

The first stage consists of the creation of original concepts, spell ideas, and a brief history. Not too long though, 500 words maximum. In regards to the art, its not completely necessary. As for the spells: if your unit doesn't have any spells, just create a simple passive ability. Actually, I'll adjust the nature of the theme as to make it necessary to have spells. And for the history, just give us a brief description of what this guy is, and how he/she/it fits into the Warcraft storyline/history.

The second stage is model editing. This is where you make any minor model adjustments. Here is what IS allowed: Glow removal/addition. Particle emitter removal/addition. Minor vertex edits, such as lengthening a sword, or shortening ears. Small geo-merges, such as a weapon removal or addition. Re-wraps, as to remove or add symmetry in faces/bodies. Here is what ISN'T allowed: Animation transfers. Major vertex edits, such as removing a cape or shield. Major geo-merges, such as head switching, and general part-moving. Anything above that/more advanced than the preceeding won't be allowed either. Any questions? PM me. Can't do model edits, or don't have the software? Download it from www.oinkerwinkle.com (ooo free advertising for Oink!)

New guideline: You may, if it suits your purpose and skin, use a different model for the portrait than the actual model. Just in case anyone was wondering.

The third stage is the actual skin. You all know the rules. Or...the lack thereof. Make sure to skin your entry to match your description. That's all for skinning, I guess.

The final and fourth stage is to create icons. Icons to be made are for the spells/abilities, and the unit itself. Be sure to create the appropriate icon style. For example, if your entry has a passive ability or aura, don't paint it like a normal button. Just use common sense.

I hope I didn't leave anything out. PM me with any questions.

Oh yes, absolutely NO discussion here. This thread is for design entries only.

Discuss MSC1 here.

Well, after we get some people who are willing to participate (who post in the DISCUSSION thread) we will decide on a theme for MSC1.

I also hope to get some people who will actively participate in this. Like horus and I.

See you all later.

-flames'

[Thank yuo horus for pointing out the the splelling and grammars mistkates :P]
10-03-2004, 03:34 AM#2
horusrogue
Some fixes for the blurb:

Quote:
In regards the the art,
TO
Quote:
Master Skinning COntest
Hold up on the O.
Quote:
necesary
Pretty sure has two ss.

Logical errors:

Quote:
and how he fits into the Warcraft storyline/history.
I would say how HE|SHE|IT could, since we still encourage originality

-Horus (sry for spam)
10-03-2004, 06:40 AM#3
Whitepaw
Quote:
Originally Posted by horusrogue
Some fixes for the blurb:

TO
Hold up on the O.
Pretty sure has two ss.

Logical errors:

I would say how HE|SHE|IT could, since we still encourage originality

-Horus (sry for spam)


I have no idea, but I found that post amusing.
10-03-2004, 12:05 PM#4
flamesforzuljin
lmao. ok now icbm or someone, delete these last 3 posts.

ty horus.
10-15-2004, 12:40 AM#5
flamesforzuljin
quick update on the rules (also edited the original post):

in regards to stage 2: You may, if it suits your purpose and skin, use a different model for the portrait than the actual model. Just in case anyone was wondering.

thanks.
10-18-2004, 08:36 PM#6
flamesforzuljin
ok. it looks as though "Ancient Civilizations is the MSC1 theme.....we'll wait until tommorow, then I'll update this post and tell everyone to get started, including myself. remember, sketches are optional.

judges can sign up here. we'll take at least 3. we'll only use judges as a last resort if we dont get a good public poll turnout.

thanks.

-flamesforzuljin
10-19-2004, 10:37 PM#7
flamesforzuljin
ok. it looks as though "Ancient Civilizations is the MSC1 theme.....remember, sketches are optional.

thanks.

-flamesforzuljin

GET WORKING! and good luck. this lasts two weeks, so november 2nd, i wanna see peoples entries on the Master Skinning Contest thread. that means EVERYONE who signed up to enter:

flamesforzuljin (myself)
Hound_Archon
acolyteofdoom (no longer participating)
Windrunner
horusrogue
Fredalf
TDR
Aardvark-

ty again.
10-30-2004, 11:08 PM#8
flamesforzuljin
Alright people. Time to get crackin. We need your entries soon...

Heres mine. It's a spellcaster.

Aboriginal Medicine Man

The Aboriginal people of ancient Australia are simple but spophisticated. A culture deeply based on "oneness with nature" and certain Shamanistic beliefs, some elder citizens are designated as spiritual leaders. These leaders have the capability to concoct healing potions, as well as various wards and trances. Medicine Men practice strict non-violence, but are a primary source of healing amongst troops in battle. They're initial spell is Mystic Ward. When the ward is placed into the ground, a shot of healing energy surges out every second. Each spray of energy heals all friendly non-mechanical units around it for 35 HP. After Medicine Man adept training is researched, he may brew a Potion of Healing to give to any allied hero (or may be sold). This is very effective when used properly, but requires 5 seconds of channeling and a significant amount of mana to create the potion. After master training is researched, the Medicine Man can cast Peace of Mind, which relaxes (stuns) the chosen allied unit and regenerates his health over time. 20 HP per second, and it lasts until the unit is as full health. This is a channeling spell, which also costs a more than normal amount of mana to cast.

Hope to see some entries before icbm casts me into oblivion...

-flames'
10-31-2004, 12:12 AM#9
Windrunner
alrighty then. heres mine, a melee or melee hero unit.

Roman Centurion,

The Roman Centurion of Italy of old is a proud and loyal soldier. They lead a century (a regiment of 100 soldiers) into war. These born leaders are exellent fighters and their Leadership Aura will make his men attack faster and move faster. The romans are very orginized and will obey any order given. when the Centurion Commands his army, they will clash into the enemy lines, dealing higher damage and stunning a enemy with their first attack for 1 second.
The Centurion can Focus his fighting, he has a low chance of evading a attack and to deal bonus damage for a small amount of time. if neccesary, the Centurion can deal a Deathly Strike to a opponent. With this channeling
spell the Centurion waits for a weak spot, when he finds one he will run to his target and pierce him with all his power into a enemy dealing high damage.

words that are underlined are spells.

Leadership Aura: nearby friendly units will move and attack faster.
Command: nearby friendly units have a increased attack damage and will stun a enemy units with his first attack for a small amount of time. +/-100 mana.
Focus: The Centurion Focuses his fighting, having a small change of evading and dealing bonus damage. +- 90 mana.
Deathly Strike: The Centurion wait for 6 seconds, looking for a weak spot. When he finds one he will run to his target and deal mass damage. +/-180 mana.

okay, that was it.
11-01-2004, 04:39 PM#10
Fredalf
Oh dammit.. I totally forgot about the deadline for the story

Hmm.. Let´s see...


“Many years ago, the dwarven smith Lokur fell in love with the human maid Maria. She gave birth to a son, with the knowledge and wisdom of men, and with the strength and skills of a dwarf, a Viking. The child would be known as Thorulf Bloodhammer.
But only moments after Maria gave birth to Thorulf, the black dragon Searinox, who was under the influence of The Lich King, appeared in the village and burned down every single building.
Years later, Thorulf has made a name of himself, defeating many foes, and is well known amongst both men and dwarves.
Now he's on a quest with a group of dwarves to hunt down the ferocious black dragon Searinox, finally avenging his mother and father…�

Spells:

Inner Rage: Having lost both of his parents, Thorulf bears a great pain inside himself. But sometimes he cannot control himself, thus releasing the pain and entering a form of vile rage and berserk.
(Berserk)

Viking: Thorulf is a Viking. Both men and dwarves in his presence feel safer and more prepared for battle.
(Endurance aura + armour)


Axe Expertise: Having trained hard since the day he could hold an axe, Thorulf is able to throw his axe with such speed and power, none can withstand it.
(Storm Bolt)


Deadly Cut: When Thorulf found out about his parents and Searinox, he knew he had to avenge them by killing Searinox. However, at this time, he had no knowledge of monsters, even less dragons. Now, as he's spent several years learning the anatomy and mortal points of every living being, no foe can stand in his way...
(Instant kill on dragons and creeps)



There´s probably flaws here and there but I just came up with it.. :god_help_us:
11-01-2004, 06:19 PM#11
Hound Archon
Many years ago the aztec warrior Sol'ra was betrayed by his most trusted friend and ally. his friend enslaved him with powerful warding magic and threw him into the abyss... Almost a thousand years passed when Sol'Ra returned empowered with new powers. Sol'Ra searched the land for his arch enemy Karei but Karei had passed away almost a thousand years ago... Sol'Ra didn't know what to do, but then he saw how the world had evolved into murdering beasts, Sol'Ra woved to rebuild the once noble aztec kingdom

Vengeance: Aura which increases his attack speed, Sol'Ra hungers for vengeance.
Level 1: 10%
Level 2: 15%
Level 3: 20%

Stomp: Sol'Ra hammers his foot down into the earth making every unit fly into the air.
Level 1: 75 Damage
Level 2: 135 Damage
Level 3: 200 Damage

Sun Beam: Channels a beam from the sun into the gem in Sol*Ra's (the thing above your eye) and shoots a concentrated beam of light toward the opponent, both dasling and damaging him.

Level 1: 50 Damage 3 second Stun.
Level 2: 75 Damage 4 second Stun.
Level 3: 100 Damage 5 second Stun.

Avatar of the Sun god: The sun god blessed Sol'ra with the ability to transform him into a powerful incarnation.
500 HP 10% more attack speed +3% extra damage
11-01-2004, 09:48 PM#12
horusrogue
I am making a horus warrior priest. Ancient egyptian.
Slowly.
Some random abilities. I hope i don;t have to trigger them. I am either good or terrible at that. Depends on the day.

Eye of horus - Eye appears above character's head, and on the ground around the character, creating a redish ornage perimiter, in which appear a random (range of 5-15) floating horus eyes which do damage via lightening to enemies within 2X the oriignla radius.

Prayer to Ra - Incinerating flame attack radiating from character. Radius increases along with damage, daylight only.

Judgement before Maat - Auto kills attacking human heroes depending on statistics. Will expand later (system).

Falcon Form - May turn into a falcon. Either that or launch one for scouting.
Form/thing lasts + every level.

HOpe that sorta works
11-01-2004, 11:31 PM#13
erwtenpeller
the Xiuhtechuhtle Coatl (wich is basically Aztec for Firegod Snake)

(note: the mythological background of this is not entirely true, its made up at the background of what i basically know of aztects, so please dont shove any facts up my arse. thank you.)

the Xiuhtechuhtle Coatl is a creature of gold and flame, reaping havoc among both the enemies and his own followers. a never ending thirst for destruction parches his dark soul untill he is called forth, to couse destruction and total annihalation of all things that may cross its path. this extremely powerfull creature is virtually unstoppable. when it has reaped enough havic it will return to its slumber, untill the day that the world is desporate enough to summon this creature of death once more.

sorry, its in my nature to want to create a hero out of everything, so this will be one as well. makes iconning more interesting as well, as a minumum of 5 is required ^^''

i'm not going to detail the stats, i might do that later. sure thing is though is that his strength is exceptionaly high and his agility ad intelligence are about the same level, far behind. his starting mana is pretty high though, the amount of it and regeneration wont grow much as intelligence is least gained per level. when fully levelled, agility has cought up with his strength, making him hard to level becouse of a lack of armor in the beginning, but an unstoppable force in high levels.

the model i'll use is a naga myrmidon, with an added hero glow and maybe some fire emitters attached...

the abilities:
morph
Slumber
the Xiuhtechuhtle Coatl returns to his slumber after killing and destroying enough to satisfy him, to wait untill he is called upon once more
he dives into the ground using his submerge animation and some dust thats being kicked up. basically works like burrow, can be switched back and forth at any time. burrowed he loses movement, attack and all spells besides an 'un-slumber' spell, however his health regeneration is greatly increased and he can only be tetected by flying and true sight.

AoE around caster
Scorch nova
the Xiuhtechuhtle Coatl sends out a ring of scorching flames riplling out from him, dealing initial damae to buildings and units, then burning units over time and setting buildings on fire, burning everything around them
a nova that ripples out, dealing damage to everything. units get burned over time after the first hit, buildings gain an immolation that burns nearby enemy units. the AoE isnt too big, and the damage is modest. though the spell has a light mana cost and low cooldown, for frequent casting. (basically to give him something to do)

Passive
Golden Scales
the Xiuhtechuhtle Coatl's hide is covered in hardned golden scales, reflecting a part of spelldamage back and protecting Xiuhtechuhtle Coatl from attacks.
gains a slight damage prevention, and reflects a part of taken spelldamage back to its dealer (thorns that work on magic damage only, both ranged and melle. also reflects damage on casted damage spells)

ultimate, timed activatable.
Raign of Terror
the Xiuhtechuhtle Coatl takes such delight in killing and destroying, that his vigor to fight is fed by each life he takes
when this is activated, Xiuhtechuhtle Coatl gains a bonus to agility for everything he destroys or kills during the duration. the agility keeps mounting up untill the duration is over, when it will return to normal. the effect of this will ofcourse be that his armor and attack speed increase significantly, after every death or killing... this will make this skill extremely effective when sloughtering huge amounts of units, but not be overpowered against buildings (as they dont die as fast as units, thus the burnusses are less great...)

here is my effort... i tried to keep his as much in one theme as i could and stick to it, and i hope the overly badass story is of any help :P

-erth
11-02-2004, 01:37 AM#14
Aardvark-
Part 1: Background Info

Civilization: Ancient Egyptian

Name: Valkyrie of Anubis

Base Model: Doomguard

Note: Same as erwt this isnt Mythologically true, just based it off what i know of ancient Egypt)

Thousands of years ago, when Anubis first embalmed the body of Osiris, he had 12 of his loyal servants' bodies lain on alters beside him. He took 12 of his organs out of Osiris's body and instead of placing them in jars, he placed them in the bodies of his servants. They mutated and Anubis harnessing Osiris's powers reformed the servants in his image. The were revived using an egyptian ritual and were used as Anubis's valkyries (choosers of the slain). They protected the pyramid of the statue of anubis and when Anubis had no need of them there, he sent them out to act on their own will. Four still guard the statue, but the other eight still roam ancient egypt. They eventually continued the ritual (not with Osiris's organs but others) so some are more powerful than others. They are still favored by Anubis and are encouraged to find more souls to slay.

Spells:
Judgement of Anubis: The Valkyrie deals a deadly blow to the target, if the target dies from the blow, it is resurrected into a mummy. Only effects Lvl 5 Creeps or Below

Aura of Doom: The Valkyrie gives off an aura of fear to his enemies, they get no regeneration rate and are slowed by a little.

Fury of Anubis: Vengeful Spirit Jackals stampede the enemy forces and deal damage to any that are touched by them. Channeling Spell. Similar to the beastmaster's stampede.

Fury of Osiris: Osiris brings forth Thunder clouds that bombard then enemy lines. Channeling spell, similar to Starfall.

Part 2: Model Edits

I will remove the particle emmiters on the doomguards sword and maybe replace the sword with a better one.
11-02-2004, 06:03 PM#15
TDR
Maelstrom Warmonger

Race: Vikings
Base model: Mountain King

Before I say anything more, I must say that this guy never existed (as far as I know), so I hope it's ok.

Story: the maelstroms are vortexes of wind, similar, I repeat, SIMILAR to tornadoes. They appear in the barren frozen wastelands in Norway. Once a warrior adventured in these badlands, not being aware of these deadly vortexes. But, as he was praying to the god Thor, he was sucked up by one of these maelstroms, having no chance of surviving, but because of praying to Thor, the mighty god, he survived and had been transformed into a powerfull and fearsome warrior whith the power of controlling anything that means storms, maelstroms and lightning.

Spells:

Summon Thunder Minion - summons a powerfull Thunder Minion, a maeltrom-like creature, surrounded by lightning.
Level 1: Thunder Minion has 400 HP, 200 Mana and 15-25 damage;
Level 2: Thunder Minion has 700 HP, 300 Mana and 35-45 damage;
Level 3: Thunder Minion has 1000 HP, 400 mana and 60-75 damage;

Thunder Attack - like a Critical Strike, but when it hits it produces a powerfull thunder, which does the extra damage over a large area and stunns everyone in the area.
Level 1: 2x damage, 2 seconds stunned;
Level 2: 3x damage, 4 seconds stunned;
Level 3: 4x damage, 6 seconds stunned;

Lightning Speed - the Maelstrom Warmonger accelerates to outstanding speed and deals damage to anyone he near passes. It cannot damage the same target twice.
Level 1: lasts 4 seconds, 50 damage per target;
Level 2: lasts 6 seconds, 100 damage per target;
Level 3: lasts 8 seconds, 150 damage per target;

Maelstrom (the level 6 spell) - summons a powerfull controllable maelstrom which lifts up in the air anything it passes over (excluding buildings) and destroys the trees. The units in the air remain in the air, folowing the maelstrom, until the maelstrom dissapears. The lifted units lose health and mana each second, which are transfered to the Maelstrom Warmonger. Lifts up to 5 units. Drains 50 mana and 50 HP per second. Lasts 60 seconds.

K, that's it.