| 10-03-2004, 12:58 AM | #1 |
well, i need help..... i have trouble transferring Paladin animation onto warden model this is weird, since it usually works with certain models, i.e Blademaster to warden btw, im using oinkerwinkler's animation transferer. does anyone know why? and how should i do to transfer it? thx |
| 10-03-2004, 01:17 AM | #2 |
It's because the paladin's bones are named in a non-standard way. The program matches bones up by their names, and when the names don't match it doesn't transfer. To fix that, you have to rename the paladin's bones to match up with the warden's. See the first FAQ questions from here. |
| 10-03-2004, 01:31 AM | #3 | |
Quote:
and its a pain in the ass and a half to do it too. >< |
