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New Stuff in Old Spells!!!

10-03-2004, 05:44 PM#1
Warlord255
As everyone knows, one of the changes of patch 1.17 was that "many abilities have new data fields". I flipped through everything and found these:

Carrion Beetle - "Kill on Caster Death" field - now allows you to make Carrion Beetles work like Avatar o' Vengance's skill, minus that pesky spiritwolf thing.

Hardened Skin - Now has "%Chance to Block Damage", "Blocks Melee Attacks", and "Blocks Ranged Attacks". Basically now u can make Hardened Skin a %chance passive, against melee and/or ranged.

Many AoE spells - "Prefer Hostiles", Prefer Friendlies" - Blizz has been kind enough to make AoE spells more specific on target lists. Saw this in a lot of stuff, including Thunderclap, Taunt, Roar, Howl of Terror, etc.

Roar/Howl of Terror - Mana regeneration field.

Trushot Aura/Command Aura/Kodo aura - "Flat Bonus (t/f)", Melee Bonus (t/f), Ranged Bonus (t/f). while it's nice to be able to tweak Trueshot, there's still no field for this in Vampiric aura. =(

Critical Strike/Drunken Brawler - "Never Miss" field. this should have some interesting applications. No field for this in Evasion though.

Wind Walk - "Backstab Damage(t/f)". Lets you take off backstab damage of Windwalk. Apparently this field is so you can remove it without a little red "0" showing up when u attack.

that's all for now, enjoy the new junk!!
10-03-2004, 07:13 PM#2
Undead_Lives
ty for that, it will help me a lot.
10-03-2004, 07:52 PM#3
Kojiro
Could someone tell me what the "Specific Damage" field is for in the thunderclap ability?
10-03-2004, 08:52 PM#4
Panto
I believe that Hardened Skin has always had a % chance to block damage field.
10-03-2004, 11:16 PM#5
Warlord255
really?!!? damn...

as for the "Specific Damage" field, i dunno, maybe it's related to frost nova. Sry i forgot about that :\
10-04-2004, 02:33 PM#6
th15
Good research, I'm going to sticky this for awhile. If you discover anything else new in 1.17, please post it up for research/discussion.
10-05-2004, 02:18 AM#7
Panto
Normally, the Tinker's Pocket Factory ability contains in it all the information for spawning the Clockwerk Goblin units, but they made an extra ability in the same patch in which the Tinker was released that just spawns units, called just "Factory". In this most recent patch, they added a field to this ability called "Data - Leash Range" which allows you to specify how far the spawned units can run before automatically dying. Not having this field made the ability largely un-customizable in the past.
10-05-2004, 12:19 PM#8
Warlord255
yea, i noticed that. I still wish there was a Unit Max on it though, then i could use it for creep spawn buildings instead of triggers.... :\

anyone find out what the "flat bonus" on trushot/command aura does yet?
10-05-2004, 05:20 PM#9
Warlord255
Kaboom has a "detonate on death" field, which should make creating custom landmines and stuff easier

BOOM YOU DED!

*edit: OMG I might be on to something.... ^_^
I got the Shandris model to use its "stand - victory" animation for a spell. This could open a lot of new doors; many units have such "stand - victory" animations which go unused. ^_^
10-06-2004, 12:33 AM#10
th15
Victory animations have been around for awhile... most of them are pretty silly though.
10-06-2004, 05:33 AM#11
garith
Quote:
Originally Posted by th15
Victory animations have been around for awhile... most of them are pretty silly though.


Yeah, ive been using the "victory" animations for awhile now... i think Blizzard was going to make units play them when you win...

They can be very good for some spells though. I.E.
The archer shoots 3 arrows into the air for her victory. This could be useseful for "mortar shots" or something. look through them.. some interesting things...

Quote:
Originally Posted by warlord225
anyone find out what the "flat bonus" on trushot/command aura does yet?

I think it gives a Flat bonus
What it means (I think...) is that they gain a flat +2 damage (If you put 2 there) aswell as any percentage you have. This means that a unit with 100 damage will do (with 25%) 127 damage.

-Garith
10-06-2004, 12:09 PM#12
Warlord255
vic anims already dicovered?..... damn. :( Btw, that mortar shot thing you mentioned, i've tried it with CLuster Rockets and sadly it doesn't quite work, cluster rockets fires way, way too fast even with missle interval set to like 5.
10-07-2004, 02:06 PM#13
garith
lol
Naw, make it based of flame strike or something with a small area effect and time the cast time to the animation length, so the missle falls down at the right time... simple stuff like that can be really effective....

Anyway, i used the Blademaster Victory animation for an aptly named spell (Victory dance) where he does his little Jig 4 a Victory dance buff to be released! animations can make all the difrence in a spell!

-Garith