| 10-03-2004, 06:38 PM | #1 |
what is it? i have no idea how to find out, its not in the list for unit abilities if u try to tirigger it and convert to custom text :( EDIT: is locust even an ability? (can i add it to a unit) or will i have to replace every unit i want to give it too with a unit that looks the same, but does have locust.. this seems gay 2 me, but it is what im doing right now.... :/ |
| 10-03-2004, 06:44 PM | #2 |
call DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0,60, I2S('Aloc') ) 'Aloc' is actually an integer and can be used anywhere as so, but remeber 'Aloc' is an integer, "Aloc" is a string |
| 10-03-2004, 08:14 PM | #3 | |
Quote:
uh, 2 things, first wtf would i want to do that for, is locust just Aloc renamed in FT? 2nd is there a way i can JUST used Locust, cause i dont want AI players to be able to attack it either..... |
| 10-03-2004, 08:39 PM | #4 | |
Quote:
and 'Aloc' is a representation of the number that represents the ability Locust. every ability has it, go into your object editer and press crtl+d and you'll see a 4 letter code infront of every skill |
| 10-04-2004, 01:57 AM | #5 |
O_o im an idiot, i always thought that Aloc was a RoC skill, and Locust was the FT version of the same thing... also, (question) how did people used to make stuff unselectable if locust wasn't around..? |
| 10-04-2004, 06:30 AM | #6 |
in RoC it showed up as like Unknown Aloc instead of Locust. but the code is Aloc either way. |
