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Setting Level Reqs for higher levels??

11-20-2002, 09:24 PM#1
Guest
How can I set up an ability so that you can learn Level 1 of the Ability at Level 1, Level 2 of the ability at level 2, etc.

Right now after Reaching Level 2 my Cure spell still says "Required hero level: Level 3"

I want a skill that you can get to level 3 BY level 3.....is that possible?

I'm also having difficulty getting the targets to work right....
At level 1 I want the spell to affect a single target. (Like Holy Light)
At level 2, I want it to affect all units in a small area (Like Blizzard)
At level 3, affect all units in a large area (Larger than the Blizzard Area)

I also cant get the effects quite right.....I want the spell to act like the Heal spell but not be autocast...

Is this possible at all with just .txt and .slk editing or would it require map triggers as well to work?
11-20-2002, 10:15 PM#2
Guest
You can do the first thing, setting the required level of for the next level of a skill, in the DLL. There's sort of like an equation, it's something like 2 * (CurrentLevel) + 1 or something if my memory is right... which is added to the required amount for the next level.

I don't know where it is anymore since 1.03 after everything got shuffled around, you can also change the number of maximum skill points in there too. You'd have to find it but that's how you can change it.


I'm not sure if an ability can gain more targets as it's level goes up. But if you want it to work like healing except not autocast, try making it based on rejuvination. You can it and life gradually increases instead of all at once, just like healing.