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The Fight for Tunaria

10-05-2004, 11:54 PM#1
Mech-AG05
im workin on a large scale dota, where theres a max of L60 for heros, and units are gonna upgrade every time a hero hits L10/20/30/40/50/60 (the first time a hero hits it, not every time each hero hits it) just to keep a challenge in the later game... anyway theres gonna be some high level boss creeps, and they gonna be really tuff. so heres one of em. in his own personal arena, Rallos Zek! (80,000 hp, 400-600 damage)
10-06-2004, 01:18 AM#2
Falitian
Looks good for being a playable game. In terraining standards its not so great, you need a lot of doodads. Try using environmental doodads. The platform idea was great, although you should probably have some type of fence or something around the edge of the boss area.
10-06-2004, 01:29 AM#3
Mech-AG05
ty for reply. ive done better terraining art, this is just gonna be a playable. but yea... i thought about the edge... but hey.. why reduce the danger factor? lol

oh yea, and since its playable, too many doodads might make it lag.. ill get to visual doodads after basic map is done
10-06-2004, 01:47 AM#4
Falitian
Ya, i was saying everything after the "By terraining standards" wasn't applying to the fact that it was playable.
10-06-2004, 01:54 AM#5
Mech-AG05
thought so :P