HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

My .mdl's keep faling to load help me,

10-06-2004, 02:05 AM#1
fugly
ok i simply want to create a model that is a flat 28x28 sqaure.
I Use Gmax and here is my step by step

1.) New a new file
2.) Create Box with keyboard inputs of

x-0
y-0
z-0
length 28
width 28
height 1

3.) load my skin onto it

4.) convert to an editable mesh

5.) Set fps to 960, and create 2 keys

6.) use Dex's exporter and make 2 animations one called "Walk 1" and "Death" they are both set to frames 1-2 since they have no animation

7.) i copy the text into notepad and save as an .mdl

8.) I use Yogul's mdl --> mdx converter

9.) it imports fine, but when i put the model on a peasent i get a ".mdl failed to laod"

10.) HEEELEP me....

if you wanna wlak me through it...
AIM: Drfugly
ICQ: 318857003
Msn: [email protected]
10-06-2004, 02:52 AM#2
Oinkerwinkle
Post your MDL/X for people to look for problems in. 'Could not load' doesn't mean much more than 'Something is wrong.'

Are you importing the texture correctly?
10-06-2004, 11:32 PM#3
fugly
ok there are no bones in my model and here is the code
Code:
Version {
	FormatVersion 800,
}
Model "Sword" {
	NumGeosets 1,
	NumBones 1,
	BlendTime 150,
	MinimumExtent { -32.0, -64.0, 0.0 },
	MaximumExtent { 32.0, 64.0, 1.0 },
	BoundsRadius 71.5612,
}
Sequences 2 {
	Anim "Stand 1" {
		Interval { 1, 2 },
	MinimumExtent { -32.0, -64.0, 0.0 },
	MaximumExtent { 32.0, 64.0, 1.0 },
	BoundsRadius 71.5612,
	}
	Anim "Death" {
		Interval { 1, 2 },
	MinimumExtent { -32.0, -64.0, 0.0 },
	MaximumExtent { 32.0, 64.0, 1.0 },
	BoundsRadius 71.5612,
	}
}
Textures 1 {
	Bitmap {
		Image "Sword.blp",
		ReplaceableId 1,
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode None,
			static TextureID 0,
		}
	}
}
Geoset {		// "Box01"
	Vertices 24 {
		{ -32.0, -64.0, 0.0 },
		{ -32.0, -64.0, 0.0 },
		{ -32.0, -64.0, 0.0 },
		{ 32.0, -64.0, 0.0 },
		{ 32.0, -64.0, 0.0 },
		{ 32.0, -64.0, 0.0 },
		{ -32.0, 64.0, 0.0 },
		{ -32.0, 64.0, 0.0 },
		{ -32.0, 64.0, 0.0 },
		{ 32.0, 64.0, 0.0 },
		{ 32.0, 64.0, 0.0 },
		{ 32.0, 64.0, 0.0 },
		{ -32.0, -64.0, 1.0 },
		{ -32.0, -64.0, 1.0 },
		{ -32.0, -64.0, 1.0 },
		{ 32.0, -64.0, 1.0 },
		{ 32.0, -64.0, 1.0 },
		{ 32.0, -64.0, 1.0 },
		{ -32.0, 64.0, 1.0 },
		{ -32.0, 64.0, 1.0 },
		{ -32.0, 64.0, 1.0 },
		{ 32.0, 64.0, 1.0 },
		{ 32.0, 64.0, 1.0 },
		{ 32.0, 64.0, 1.0 },
	}
	Normals 24 {
		{ 0.0, 0.0, -2.0 },
		{ 0.0, 0.0, -2.0 },
		{ 0.0, 0.0, -2.0 },
		{ 0.0, 0.0, -1.0 },
		{ 0.0, 0.0, -1.0 },
		{ 0.0, 0.0, -1.0 },
		{ 0.0, 0.0, -1.0 },
		{ 0.0, 0.0, -1.0 },
		{ 0.0, 0.0, -1.0 },
		{ 0.0, 0.0, -2.0 },
		{ 0.0, 0.0, -2.0 },
		{ 0.0, 0.0, -2.0 },
		{ 0.0, 0.0, 2.0 },
		{ 0.0, 0.0, 2.0 },
		{ 0.0, 0.0, 2.0 },
		{ 0.0, 0.0, 1.0 },
		{ 0.0, 0.0, 1.0 },
		{ 0.0, 0.0, 1.0 },
		{ 0.0, 0.0, 1.0 },
		{ 0.0, 0.0, 1.0 },
		{ 0.0, 0.0, 1.0 },
		{ 0.0, 0.0, 2.0 },
		{ 0.0, 0.0, 2.0 },
		{ 0.0, 0.0, 2.0 },
	}
	TVertices 24 {
		{ 1.0, 1.0 },
		{ 0.0, 1.0 },
		{ 1.0, 1.0 },
		{ 0.0, 1.0 },
		{ 1.0, 1.0 },
		{ 0.0, 1.0 },
		{ 1.0, 0.0 },
		{ 1.0, 1.0 },
		{ 0.0, 1.0 },
		{ 0.0, 0.0 },
		{ 1.0, 1.0 },
		{ 0.0, 1.0 },
		{ 0.0, 1.0 },
		{ 0.0, 0.0 },
		{ 1.0, 0.0 },
		{ 1.0, 1.0 },
		{ 1.0, 0.0 },
		{ 0.0, 0.0 },
		{ 0.0, 0.0 },
		{ 1.0, 0.0 },
		{ 0.0, 0.0 },
		{ 1.0, 0.0 },
		{ 1.0, 0.0 },
		{ 0.0, 0.0 },
	}
	VertexGroup {
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
		0,
	}
	Faces 1 36 {
		Triangles {
			{ 0, 6, 9, 9, 3, 0, 12, 15, 21, 21, 18, 12, 1, 4, 16, 16, 13, 1, 5, 10, 22, 22, 17, 5, 11, 7, 19, 19, 23, 11, 8, 2, 14, 14, 20, 8 },
		}
	}
	Groups 1 1 {
		Matrices { 0 },
	}
	MinimumExtent { -32.0, -64.0, 0.0 },
	MaximumExtent { 32.0, 64.0, 1.0 },
	BoundsRadius 71.5612,
	Anim {
	MinimumExtent { -32.0, -64.0, 0.0 },
	MaximumExtent { 32.0, 64.0, 1.0 },
	BoundsRadius 71.5612,
	}
	Anim {
	MinimumExtent { -32.0, -64.0, 0.0 },
	MaximumExtent { 32.0, 64.0, 1.0 },
	BoundsRadius 71.5612,
	}
	MaterialID 0,
	SelectionGroup 0,
}
Bone "default_bone01" {
	ObjectId 0,
	GeosetId 0,
	GeosetAnimId None,
}
PivotPoints 1 {
	{ 0.0, 0.0, 0.0 },
}
10-06-2004, 11:49 PM#4
Oinkerwinkle
Your 'Interval' lines might be the problem, since you had them overlapping. Try changing that section to this.
Code:
Sequences 2 {
	Anim "Stand 1" {
		Interval { [u]1000, 2000[/u] },
	MinimumExtent { -32.0, -64.0, 0.0 },
	MaximumExtent { 32.0, 64.0, 1.0 },
	BoundsRadius 71.5612,
	}
	Anim "Death" {
		Interval { [u]3000, 4000[/u] },
	MinimumExtent { -32.0, -64.0, 0.0 },
	MaximumExtent { 32.0, 64.0, 1.0 },
	BoundsRadius 71.5612,
	}
}

Other than that, it looks fine. Make sure you have your texture imported with the right path.