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Weapon (Special Effect) on units?!

10-08-2004, 10:12 PM#1
ValIe
I will start to tell english is not my native language :\ ...

Anyway... there is something that is really annoying, it is when you create a weapon (Special Effect) on a unit, and you want to change it to another weapon...
Then is the only way (I see), to destroy the Special effect and create an new one... But... It takes some secs before the old special effect is destroyed so in these secs he got two weapons...

So... is there another way to do it...?? :(

- Valle
10-08-2004, 10:25 PM#2
iNfraNe
it takes timer to remove a special effect?!? what do you mean with weapon, is it like a sword or some glowy ball? If it is a sword it should just remove atm u call to remove it, be sure to remove before you create the second weapon
10-08-2004, 10:39 PM#3
ValIe
How to be sure..??? :\

and yes its a Sword, Bow, Axe thing.. you know... downloaded...
and im using special effect - destroy (Variable)

- Valle
10-08-2004, 10:42 PM#4
Gandalf2349
That's not good. It shouldn't take time to remove it. What kind of computer are you running on?

Right click your trigger title and select copy as text and post it here.
10-08-2004, 10:46 PM#5
ValIe
Weapon Destroy
Events
Unit - A unit Loses an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Sturdy War Axe
Then - Actions
Special Effect - Destroy WeaponSE[1]
Else - Actions
10-08-2004, 10:54 PM#6
Gandalf2349
Hmmm, that should't lag to bad. You should take a look at your Special Effect line though, will you always be sure that that will be the right special effect to remove? Can you also post the trigger where you display the item?
10-08-2004, 10:58 PM#7
ValIe
The problem is that it take few secs before it get destroyed...
is there a way to destroy it in another way...?

- Valle
10-08-2004, 11:02 PM#8
Gandalf2349
Try this:

Code:
Weapon Destroy
    Events
        Unit - A unit Loses an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Sturdy War Axe
    Actions
        Special Effect - Destroy WeaponSE[1]
10-08-2004, 11:03 PM#9
ValIe
full triggers...:

Use Sturdy War Axe

Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Study War Axe
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RightHandFull Equal to False
Then - Actions
Unit - Add |cffFF8040Weapon:|r Sturdy War Axe (+5) to (Casting unit)
Set RightHandSkill = |cffFF8040Weapon:|r Sturdy War Axe (+5)
Special Effect - Create a special effect attached to the right hand of (Casting unit) using war3campImported\MasterAxe2.mdx
Set RightHandSE = (Last created special effect)
Set RightHandFull = True
Else - Actions
Special Effect - Destroy RightHandSE
Unit - Remove RightHandSkill from (Casting unit)
Unit - Add |cffFF8040Weapon:|r Sturdy War Axe (+5) to (Casting unit)
Set RightHandSkill = |cffFF8040Weapon:|r Sturdy War Axe (+5)
Special Effect - Create a special effect attached to the right hand of (Casting unit) using war3campImported\MasterAxe2.mdx
Set RightHandSE = (Last created special effect)
Set RightHandFull = True
Else - Actions


- Valle
10-08-2004, 11:17 PM#10
Sware
That is true, above.
10-08-2004, 11:27 PM#11
Vexorian
Quote:
Originally Posted by ValIe
I will start to tell english is not my native language :\ ...

Anyway... there is something that is really annoying, it is when you create a weapon (Special Effect) on a unit, and you want to change it to another weapon...
Then is the only way (I see), to destroy the Special effect and create an new one... But... It takes some secs before the old special effect is destroyed so in these secs he got two weapons...

So... is there another way to do it...?? :(

- Valle
It is because your weapon models were really bad quality and didn't even have a death animation
10-08-2004, 11:33 PM#12
ValIe
Argh... okææ thx
couldnt understand why it didnt work...
thx again...

- Valle