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Doodad request: Falling leaves.

10-09-2004, 02:14 PM#1
GreyArchon
It's the one model every mapmaker/cinematic maker/etc. maker was missing in their doodad collection....

Falling leaves. Lightgreen version, Darkgreen version, Yellow version, Orange version, Red version and Brown version. With multiple Stand animations to make them really seem to fall randomly.

Come on. You know you'd love it too.
10-09-2004, 02:43 PM#2
alreadyused
Quote:
Originally Posted by GreyArchon
It's the one model every mapmaker/cinematic maker/etc. maker was missing in their doodad collection....

Falling leaves. Lightgreen version, Darkgreen version, Yellow version, Orange version, Red version and Brown version. With multiple Stand animations to make them really seem to fall randomly.

Come on. You know you'd love it too.



Hmmmm...... I might just fill your request. That may look good as an environmental effect around some trees. Ill check into it
10-09-2004, 09:41 PM#3
GreyArchon
Awesome. I'm looking forward to it! :)
10-10-2004, 03:05 PM#4
alreadyused
This may take a little longer than i thought man but ill still work on it... i dont know how to alpha skin. Obviously im gonna need to learn that because i gotta make the leaves out of a plane model. And i want the leaves to look good. So ill take a flat square for each leaf and add a leaf skin to each then alpha out the other edges to make it appear perfect. First i need to learn how to do this though. I use psp 8 if you know how plz let me know :\
10-10-2004, 05:38 PM#5
GreyArchon
For skinning, Photoshop is your friend. Because I'm not sure how to add an Alpha layer to PSP files.

How much pixels x pixels do you want your leaves to be? If you want, I'll make the skins for you while you do the model/animation work. :)
10-11-2004, 02:36 PM#6
alreadyused
Quote:
Originally Posted by GreyArchon
For skinning, Photoshop is your friend. Because I'm not sure how to add an Alpha layer to PSP files.

How much pixels x pixels do you want your leaves to be? If you want, I'll make the skins for you while you do the model/animation work. :)

The skins for the leaves would have to be done after i complete the actual models. Another question i have for you is this, how many leaves do you want to fall at a time? How fast do you want them to fall? etc. etc.
10-11-2004, 04:46 PM#7
Windrunner
this could get interesting, cant wait to see a screeny.
oh btw, next time you want to request something, do it in the request forum.
10-11-2004, 05:10 PM#8
GreyArchon
Quote:
Originally Posted by Windrunner
this could get interesting, cant wait to see a screeny.
oh btw, next time you want to request something, do it in the request forum.

Sorry bout that.

Well, I'm not sure, but I'd make 3 different Stand animations for the leaves, just to make them fall randomly. Leaves usually fall from side to side, and drift slightly upwards before starting their next curve down...

Something like this. And then variations of the same sort.

10-11-2004, 05:20 PM#9
TDR
Damn! I was just thinking of these falling leaves! I think I'll try to make some, if not for you (if alreadyused finishes before me), then just for myself, 'cause I like to have models made only by me in my maps.
10-11-2004, 07:22 PM#10
alreadyused
Quote:
Well, I'm not sure, but I'd make 3 different Stand animations for the leaves, just to make them fall randomly. Leaves usually fall from side to side, and drift slightly upwards before starting their next curve down...

Something like this. And then variations of the same sort

Ok man well heres a skin i wanted you to try to alpha out the white parts in the squares to get the model to appear as a leave. This isnt a completed model or animations for what i want really. I just wanna make sure this will work if you make a portion of it invisible. If you wanna see it in a map scale the doodad up 5 times and rotation to 270 degrees. again.... this is just a test to make sure im not wasting time here. Only has one animation in this thing.
10-11-2004, 10:15 PM#11
GreyArchon
You're off to a good start. I'll try and alter the skin tomorrow...
Just a few tips:

1. Speed is way too fast. Try halving the speed.
2. Animation at beginning and ending is.. odd. Looks like the leaves are spazzing out. They look great in the middle though.
3. Make it one leaf, not 4.
4. Try to make the object (leaf) tilt with the animation, like in my example above.
10-12-2004, 05:56 PM#12
GreyArchon
Here we go. I made two versions. Both have the alpha channel so the white edges will be invisible.

Be sure to edit the MDL in notepad to set the skin:

Code:
Materials 1 {
	Material {
		Layer {
			FilterMode [b]Transparent[/b],
			static TextureID 0,
		}
	}
}
10-12-2004, 07:06 PM#13
BlinkBoy
kk i fixed the anims for you both. it really as a simple model, let me try 1 better.
10-12-2004, 09:16 PM#14
GreyArchon
Quote:
Originally Posted by BlinkBoy
kk i fixed the anims for you both. it really as a simple model, let me try 1 better.

*tests*

Thanks, but... I don't see the difference, other than the fact that this version doesnt have Transparancy for alpha channel on?
10-12-2004, 09:29 PM#15
alreadyused
Quote:
Originally Posted by GreyArchon
Here we go. I made two versions. Both have the alpha channel so the white edges will be invisible.

Be sure to edit the MDL in notepad to set the skin:

Code:
Materials 1 {
	Material {
		Layer {
			FilterMode [b]Transparent[/b],
			static TextureID 0,
		}
	}
}

Ill check it out as soon as i can im quite busy during the week, with college and work.