| 10-09-2004, 08:13 PM | #1 |
How can I get my camera to lock onto your character, so that you can rotate 360 degrees around, and look onward to the horizon? Can anyone help ouit? |
| 10-09-2004, 08:25 PM | #2 | |
Guest | Quote:
and read my sig. |
| 10-09-2004, 10:42 PM | #3 |
U didnt help me. |
| 10-09-2004, 10:56 PM | #4 | |
Guest | Quote:
|
| 10-09-2004, 11:05 PM | #5 |
Guest | Now you give me bad rep bitch after I try to help you but you dont have a brain to udnerstand what I said becasue your a NOOB now stfu and give me back my rep! And heres the idiot proof trigger Code:
asfasdf
Events
Map initialization
Conditions
Actions
Camera - Apply Camera 001 <gen> for Player 1 (Red) over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit), offset by (0.00, 0.00) using The unit's rotation |
| 10-10-2004, 12:51 AM | #6 |
nownow, easy, easy. Anyway, here is how 2do it: use a periodic timer that fires every 0.50 seconds (or any small number) do these actions: Code:
Camera - Set Player 1 (Red)'s camera Distance to target to 600.00 over 0.50 seconds
Camera - Set Player 1 (Red)'s camera Angle of attack to 350.00 over 0.50 seconds
Camera - Set Player 1 (Red)'s camera Rotation to (Facing of ("Unit")) over 0.50 seconds
Camera - Pan camera for Player 1 (Red) to ((Position of ("Unit")) offset by 400.00 towards (Facing of ("Unit")) degrees) over 0.00 secondsYou could also do what he said, but that wont make the camera move smoothly like in legacies. Edit: oh btw, the action for the first three = Camera - set camera field (weird name for its function :P) |
| 10-10-2004, 02:18 AM | #7 |
Guest | rtm calm down and stop flaming remember when u called sumone a noob last time u got flamed for like 1 mounth or so so seriously watch what u say around here |
| 10-10-2004, 09:11 AM | #8 |
There shouls be a topic around in the forums That had a well The first camra of legacies |
