| 10-10-2004, 02:08 PM | #2 |
Looks good if youlike streteched out pixelated crappy looking textures. |
| 10-10-2004, 04:36 PM | #3 |
looks good....... if you see it at a far distance, cus as dungeon said, the textures get streched |
| 10-11-2004, 07:00 AM | #4 |
its aint that bad if you dont overdo it... not like your going to raise it at the max level, and believe me its look better than thoses crappy walls made with cliff and white walls, its actually walkable by units, sure you can do walls with doodads but getting them walkable decently is nearly impossible |
| 10-12-2004, 03:40 AM | #5 |
I agree with Saboera. Getting nice walls walkable is one of my least favorite parts about making a map. It takes forever and requires tons of test runs and near perfect precision to get it to look right. Just do this and cover it with doodads and it could look quite decent. |
| 10-12-2004, 04:10 AM | #6 |
Guest | Awesome technique, but I'm still wondering how you get it to slant like that? ![]() |
| 10-12-2004, 04:42 AM | #7 | |
Quote:
im not sure what you actualy mean, if your wondering how to get such height you got to dl a file posted somewere in here b draco to remove the limits of world editor umm height yea... |
| 10-13-2004, 05:48 PM | #8 |
this looks good, especially its great for battle net map. -Murcielago) |
