| 10-10-2004, 04:29 PM | #1 |
i made this leaderboard but all that it says is reputation and doesn't list player names or list the amount of reputation the player has? Actions: Time - Elapsed game time is 5.00 seconds Condititons: NONE Events:Leaderboard - Create a leaderboard for (All players) titled Reputation Set Rep = (Last created leaderboard) Custom script: set bj_wantDestroyGroup = true Player Group - Pick every player in LG and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Picked player) controller) Equal to User Then - Actions Leaderboard - Add (Picked player) to Rep with label (Name of (Picked player)) and value 0 Else - Actions Do nothing Leaderboard - Show Rep --------------------------------Kill count P1------------------------------------------------------- Events:Unit - A unit Dies Conditions:(Owner of (Dying unit)) Equal to Neutral Hostile (Owner of (Killing unit)) Equal to Player 1 (Red) Actions: Set KillCountP1 = (KillCountP1 + 1) ---------------------------Kill Count Max P1------------------------------------------------------- Events:Map initialization Conditions:KillCountP1 Equal to (Min(50, 100)) Actions:Leaderboard - Change the value for Player 1 (Red) in Rep to (RepP1 + 1) Game - Display to (All players) the text: Player 1 has reciev... Set KillCountP1 = 0 |
| 10-10-2004, 05:45 PM | #2 | |
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Hmm, i dont know if this will change anything, but are you aware of that your "Kill count P1" trigger fires before your first one? I have the same problem in one of my maps too :/ |
| 10-10-2004, 05:51 PM | #3 |
Guest | You guys forgot to do Show player. At least tahts what I think its called... |
| 10-10-2004, 08:32 PM | #4 |
You can't run anything leaderboard specific on map initilization. |
| 10-10-2004, 09:11 PM | #5 |
... or when there is no leaderboard. Change the last trigger event to elapsed time = 5.1 secs. second, what is LG? |
| 10-11-2004, 01:45 PM | #6 |
thanks guys (sorry i was gone yesterday) LG is Leaderboard Group. i thought what was wrong was that it picked neutral hostile and stuff like that so i made a player group called LG Let me test ![]() |
| 10-11-2004, 01:47 PM | #7 | |
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no it doesn't... the leaderboard starts within 5 seconds and the P1 kills only starts when a unit dies.... and i have nothing that dies before the leaderboard starts...? |
| 10-11-2004, 03:38 PM | #8 | |
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Sorry, i meant this one... ---------------------------Kill Count Max P1------------------------------------------------------- Events:Map initialization Conditions:KillCountP1 Equal to (Min(50, 100)) Actions:Leaderboard - Change the value for Player 1 (Red) in Rep to (RepP1 + 1) Game - Display to (All players) the text: Player 1 has reciev... Set KillCountP1 = 0 |
| 10-11-2004, 03:50 PM | #9 |
well i figured it out but none of yours worked... all i did was delete the if then else and took away the condtions and added the rest under the begining and it worked lol ^_^ the only problem i'm having now is with updating the leaderboard please look http://www.wc3campaigns.com/showthread.php?t=66540 |
| 10-11-2004, 11:40 PM | #10 |
You should keep it in one thread but whatever. |
