| 10-11-2004, 05:59 AM | #1 |
Ok heres the thing I want to take critical strike, give it to a item, when the hero has it obviously, he has the % chance to score a critical. When he does, i want it to play a sound that I imported called "headshot.wav". A bunch of you might notice that that is from Unreal Tournament, which it is. Can someone PLEASE HELP ME!!!! I am getting ticked off at this stupid hard-to-detect ability >.< |
| 10-11-2004, 07:42 AM | #2 |
Not quite sure, but either u could set the ability sound to ur custom sound or u could do this, which im not 100% on. A unit is attacked / unit attacks Condition: Neccarasy unit type Ability being used = to itemcritcal action: sound I very much doubt that , but thats what it should be like. Sorry for my vaguness im at school |
| 10-11-2004, 09:48 AM | #3 |
When you could, I would appriciate it if you would clarify that. I'v had it up to my neck with that ability and would appriciate something that will for sure work >.< |
| 10-11-2004, 02:06 PM | #4 |
nope all you do is Events: Unit is attacked Conditions: Attacking Unit = (to unit with the critical strike) Actions Math Random number between 1-100 If then do multiple functions if random number equal to 1-15 then play sound at posistion of (unit with the critical strike) else do nothing ![]() |
| 10-11-2004, 08:50 PM | #5 |
I take it the If random number equal to 1-15 is the percent chance that critical has to hit? So if its a 20 percent chance I would change it to If random number equal to 1-20 Is this correct? |
| 10-11-2004, 09:06 PM | #6 |
omg thank you god, could you PM me those sound efects i have beeen posting several threads over time about me needing the UNreal tourny sound efects, if you could give me the ones you have it would be great, and i am not really sure how you do that thing where it plays the sound... the random integer wouldn't work all the time, becuase the sound chance to play can pick a different number than the criticle strike random chance |
| 10-11-2004, 09:11 PM | #7 |
Here is the headshot one. I dont know how to attach a file to a pm so ill post it here. Tell me which other ones you want. |
| 10-11-2004, 10:47 PM | #8 |
Spartan, your way is very flawed. Does anyone have a better way to do it? Please? |
| 10-11-2004, 11:32 PM | #9 |
Make a custom crit strike ability with the sound effect of headshot. They have some of those in elite snipers too i think. God, stupid mouse, batteries dying.. won't last... much..... longer........ |
| 10-11-2004, 11:35 PM | #10 |
I tried adding a sound to it in the field Sound Effect - But it dosent play that sound when it crits. Why? |
| 10-11-2004, 11:36 PM | #11 |
Try just adding the ability to a unit and see what happens. |
| 10-11-2004, 11:41 PM | #12 |
No it still didn't work. |
| 10-11-2004, 11:43 PM | #13 |
How about keep the ability on the unit and then use a trigger to check when a unit uses the ability and play the sound. (We may end up just adding/removing the non-iconic ability from the unit that gets the item) |
| 10-11-2004, 11:45 PM | #14 | |
Quote:
Um, I don't know how to detect a critical hit with triggers? |
| 10-12-2004, 12:01 AM | #15 |
Wow, circularity. I heard somewhere that you can detect crit. strike when you give it to an item like lightning orb. |
