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Question System - Answer Question to Determine Stats and Class

10-11-2004, 06:18 AM#1
Bolt
This was a system intentionally made for a project called "BitFrost." The project has since died and I will like to post the Question system I had made for it.

You answer Question to Determine your Stats and Class.
This was all triggered in Gui.

A simple summary to help you understand the code:

The questions are asked in Dialogs. Each button you answer changes your stats and potentially your class and opens the next dialog.
Example:
What do you find most important in life?
School - Answering this makes you a Teacher
Money - Answering this makes you a Engineer
Fame - Answering this makes you a Celebrity

Every question you answer is stored into variables which change depending on which answers you pick. There are 16 different questions and 10 that you will go through. Certain questions will lead to other questions. At the end it will tell you your class stats etc. And an option to Accept or Retry. Retry will clear all the variables for your restart. When you Accept, it creates the hero and uses the information stored on the variables to give you stats etc.

The Hero Selection system featured is Lord Vexorian's. I only added a feature of scrolling through it.

Hope this helps someone.

*Note* This is not perferable for big games because triggering this for more then 1 player can be very tedious.

Updated for description of what triggers do and a brief description on the variables used.
10-11-2004, 02:56 PM#2
BuRnInSpartan
heh cool i made one of these myself but i'd love to see what you've done
10-11-2004, 03:34 PM#3
Guest
ooo shiny! *pokes map* Yup shiny enough for me, thanks.
10-11-2004, 04:02 PM#4
BuRnInSpartan
i looked at your map and found a big surprise you made a lot of unnecisary work for yourself... did it ever occur to you that you can use dialog boxes?

anyways GREAT work you really deserve some credit for your effort.

NOTE: it is sorrta hard to follow (for people who wanna use that in their maps) maybe you can put a trigger comment explaining what it all does
10-11-2004, 06:04 PM#5
Bolt
Quote:
Originally Posted by BuRnInSpartan
i looked at your map and found a big surprise you made a lot of unnecisary work for yourself... did it ever occur to you that you can use dialog boxes?

anyways GREAT work you really deserve some credit for your effort.

NOTE: it is sorrta hard to follow (for people who wanna use that in their maps) maybe you can put a trigger comment explaining what it all does

I'm not sure what you mean by you can use "dialog boxes." If this dialog box is something new that came out recently, this dialog was made I believe almost 6 months ago.

But yeah, if I have time I'll add comments for you people to understand.
10-11-2004, 06:29 PM#6
BuRnInSpartan
the dialgog buttons have been out forever but i mean for the questions you can just make a dialog box with options and if someone clicks school they become a teacher etc. etc.
10-11-2004, 07:07 PM#7
Bolt
I'm not exactly sure what the difference between the dialog menu and boxes are. But if you mean no question asked and just choices ie School, Money, Fame; this system was designed after a game which asked questions that determines everything.

*Note* Updated map to give some descriptions of the triggers as well as a Variable Explanation.
10-11-2004, 09:01 PM#8
Moose-Head_Man
cool system not gonna dl it yet, obsessed with diablo 2 again... ^_^

anyways, i can see that system would make a nice system for a 1 player RPG campaign, good job. i have seen stuff like that in games like Morrowind