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Turning off town hall checking

10-11-2004, 09:19 PM#1
Darth_Bob
You know the thing that prevents farm hiding by revealing all your buildings when you have no town hall? How do you turn it off?

What I'm doing is replacing the town hall buildings with alternate buildings. I have triggers that replace them on map initialization, but every time I test the map it still gives me the message that it's going to reveal my buildings

I was assuming it searched for buildings that have a unit classification of town hall, but apparently I was wrong since it still gives the message when the alternate town halls have been replaced. So I guess it searches for those specific buildings instead?

Is there any way I can turn this off or fool this?
10-11-2004, 10:06 PM#2
Guest
You have to edit the town hall. Well can you show us what you did or post the map or send it to me [email protected] and ill fix it?
10-11-2004, 11:09 PM#3
Rafael Br
Just create a town for the player and hide it if you are not going to use the town hall unit, just make it produces 0 food or else, make a unit that produces -12 food and create it for the player and hide it too.The melee trigger do this, I think it is the "Enforce Victoy Conditions" action, if you are not going to use the melee trigger, just remove it.
10-11-2004, 11:34 PM#4
Darth_Bob
I think hiding a town hall for each player is a little tacky. I'd rather avoid it if I could. Here's the map if you think you can fix it:
10-11-2004, 11:43 PM#5
Guest
Ok now edit your post and delete the attachment ill fix it in a jiffy.
10-12-2004, 02:58 AM#6
Panto
If I were you, I would stop using the Melee Victory trigger, because that's what includes the reveal behavior. Write up your own victory trigger.
10-12-2004, 05:07 AM#7
Darth_Bob
Hmm perhaps...