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Problems with Vexorian spells targetting buildings, invuln targets, magic immunes...

10-12-2004, 06:14 AM#1
Baron Crinkle
Having a lot of trouble with balancing for AOS map at this point-- since while I can tweak most everything down to the right breakdown of power levels, the knack spells using Lord Vexorian's caster system have for hitting targets I'd rather they didn't is bothersome. Cold slash, for example, which will bounce between targets-- will readily hop off to smack an invulnerable unit if it strikes it's fancy.

The Enrage ability in particular-- works on towers--- making them fire upon their own units, which is pretty gamebreaking for AOS. Is there some way of implementing more shrewd targetting checks for the Lord Vexorian system, good sir? Perhaps a flag system, such as 0 = all targets viable, 1 = no buildings, 2 = no magic immune, et cetera. I can tell the skills that trigger these abilities not to target these things, but the effects themselves can't discern not to. Thanks for your help.
10-12-2004, 07:02 PM#2
Vexorian
Yes there is a way, modiffying them by yourself.
10-22-2004, 07:32 PM#3
Vexorian
I updated Cold Slash for your desires http://www.wc3sear.ch/index.php?p=Spells&ID=104&

And I will change enrage to use the abilitiy's Targets allowed