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WE cant load .MDL

10-14-2004, 11:04 AM#1
Windrunner
i made this model an converted it to MDX. then import it to WE. now it says it can load the .MDL, but i can see the MDX in the wcviewer. i know i must have messed something up during the process from gmax file ( i use gmax ) , to MDL to MDX. but i dont know what. any help is welcome and rep will be given to all who help.
thanks in advance.
10-14-2004, 01:36 PM#2
rlx.esp-samuro
Quote:
Originally Posted by Windrunner
i made this model an converted it to MDX. then import it to WE. now it says it can load the .MDL, but i can see the MDX in the wcviewer. i know i must have messed something up during the process from gmax file ( i use gmax ) , to MDL to MDX. but i dont know what. any help is welcome and rep will be given to all who help.
thanks in advance.

first try this! close world editor and than reopen it again! maybe than it works! if not show me the part of the texturepathes from the mdl
10-14-2004, 02:51 PM#3
Windrunner
i know how to import and i closed and reopend WE. where do i find the texturepaths? do you mean the import manager with the files?
10-14-2004, 03:16 PM#4
rlx.esp-samuro
upload the mdl or post the biginning with the textures!
10-14-2004, 04:13 PM#5
JeffreyQ
Quote:
Originally Posted by rlx.esp-samuro
upload the mdl or post the biginning with the textures!

You will just need this tool. I think it is much better and easier compare to Gmax.
Just load ur MDL file and covert it to MDX, so that WE can read it.

Warcraft3 File Converter
http://www.wc3sear.ch/?p=Tools&ID=3


- Jeff
10-14-2004, 07:51 PM#6
Windrunner
heres the MDL

Quote:
Originally Posted by JeffreyQ
You will just need this tool. I think it is much better and easier compare to Gmax.
Just load ur MDL file and covert it to MDX, so that WE can read it.

Warcraft3 File Converter
http://www.wc3sear.ch/?p=Tools&ID=3


- Jeff

i can convert it to mdx, but when i import it WE says: cant load .mdl
10-14-2004, 08:03 PM#7
rlx.esp-samuro
your mdl is not ok! it looks like your exporter does not export the textures, so you have to add the textures with their pathes by hand!

this is the wrong part

BoundsRadius 275.203,
}
Textures 1 {
Bitmap {
Image "arthas1",

}
}
Materials 1 {
Material {
Layer {
FilterMode AddAlpha,
static TextureID 0,
}
}
}
Geoset { // "UndeadArthas2

Oinkerwinle could help you at this Problem! he is definitly the best mdl editing guy on this Page, maybe you can upload your Texture, so its easier for him to help you!
10-14-2004, 09:04 PM#8
Windrunner
thanks! i know what i did wrong now. i think i will be able to get it to work now. if not i will post the textures here.
rep!!