| 10-14-2004, 11:04 AM | #1 |
i made this model an converted it to MDX. then import it to WE. now it says it can load the .MDL, but i can see the MDX in the wcviewer. i know i must have messed something up during the process from gmax file ( i use gmax ) , to MDL to MDX. but i dont know what. any help is welcome and rep will be given to all who help. thanks in advance. |
| 10-14-2004, 01:36 PM | #2 | |
Quote:
first try this! close world editor and than reopen it again! maybe than it works! if not show me the part of the texturepathes from the mdl |
| 10-14-2004, 02:51 PM | #3 |
i know how to import and i closed and reopend WE. where do i find the texturepaths? do you mean the import manager with the files? |
| 10-14-2004, 03:16 PM | #4 |
upload the mdl or post the biginning with the textures! |
| 10-14-2004, 04:13 PM | #5 | |
Quote:
You will just need this tool. I think it is much better and easier compare to Gmax. Just load ur MDL file and covert it to MDX, so that WE can read it. Warcraft3 File Converter http://www.wc3sear.ch/?p=Tools&ID=3 - Jeff |
| 10-14-2004, 07:51 PM | #6 | |
heres the MDL Quote:
i can convert it to mdx, but when i import it WE says: cant load .mdl |
| 10-14-2004, 08:03 PM | #7 |
your mdl is not ok! it looks like your exporter does not export the textures, so you have to add the textures with their pathes by hand! this is the wrong part BoundsRadius 275.203, } Textures 1 { Bitmap { Image "arthas1", } } Materials 1 { Material { Layer { FilterMode AddAlpha, static TextureID 0, } } } Geoset { // "UndeadArthas2 Oinkerwinle could help you at this Problem! he is definitly the best mdl editing guy on this Page, maybe you can upload your Texture, so its easier for him to help you! |
| 10-14-2004, 09:04 PM | #8 |
thanks! i know what i did wrong now. i think i will be able to get it to work now. if not i will post the textures here. rep!! |
