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[?]Easy Triggers, big questions

10-16-2004, 01:09 AM#1
danny760311
1.What does "Preload" do? And how to use "Preload Batch"?

2.What does the map flag "Map Transitioned" mean?

3."Restrict rescource trading to allies" means that you CAN ONLY trade with allies or you CAN'T trade with allies?

4.What is "Prop Window Angle"?

5.What does "Reserve Hero Buttons" do?

6.What does "Play Cinematic Camera" do?

7.What does "Set Sound List" do and how to use it (example needed)?

8."Enable/Disable Occulation" doesn't seem to work? Cound anyone give me a picture about what the different is between 'em (example needed)?

9."Team Number of Player" seems to return a strange value (such as 0). Cound some1 explain what exactly it does?

10.What does "Unit Generates Alarms" mean?
10-16-2004, 01:25 AM#2
rtm2
3.) No it means you cant share with allies

And I would answer them all but i dont want to use the editor right now...sorry and why dont you try them instead before asking questions???
10-16-2004, 01:31 AM#3
Miningjrk
5) That means that ability icons cannot be put in the specified spot (thats why it is called "reserve" its like reserving a table in the hero's interface.

10) I believe it means that something enters a unit's acquisition range.

Hope i'm right as i do not have the editor open, and hope that helps.

-Miningjrk
10-16-2004, 02:12 AM#4
JoSanchez55
Quote:
Originally Posted by danny760311
1.What does "Preload" do? And how to use "Preload Batch"?
Use this to preload a certain model/skin/doodad/effect. Say you have a trigger that runs 20 different special effects in a cinematic, you could preload them so the game wont lag as much on their appearance.

Quote:
Originally Posted by danny760311
3."Restrict rescource trading to allies" means that you CAN ONLY trade with allies or you CAN'T trade with allies?
Disables all trading i believe.

Quote:
Originally Posted by danny760311
5.What does "Reserve Hero Buttons" do?
Exactly what it says, reserves a button spot. (as mininjrk said)

Quote:
Originally Posted by danny760311
6.What does "Play Cinematic Camera" do?
I think it just sets the current view to that camera point but i am unsure.

Quote:
Originally Posted by danny760311
10.What does "Unit Generates Alarms" mean?
I believe it means a unit will not effect any units around it when it is attacked. Such as a long-range unit attacking a cluster of melee units, only the unit receiving the damage would auto-aquire the attacking unit.
10-16-2004, 03:14 AM#5
Unknown6

1. I suppose, you may preload future units, spells, and such. So, you needn't to do it later. By default, the game will load units the first time you create them.
2. could be a different map view. i'll give it a try. soon.
3. Means that you can't
4. "Prop Window Angle" sets the main point for angle of view.
5. "Reserve Hero Buttons" Reserves one or more buttons to an especified hero for later use.
6. Play Cinematic Camera? first, create a camera object. then... you'll understand.
7. With -Set Sound List- you can do a sound list to play them in chain.
8. I dunno.
9. If exists 2 teams with 3 players each. Team number of first player of team 1 will be 1. the following player will be 2 and then 3. the same for team 2. I don't know if starts with 0 or 1.
10. I dunno.

c ya.
10-16-2004, 04:31 AM#6
danny760311
1. So HOW to use it? I made a trigger like that:

Untitled Trigger 017
Events
Map initialization
Conditions
Actions
Game - Preload war3map.w3a

It's supposed to have less delay when you give a unit a custom ability which isn't used in preplaced units, isn't it?

If not, then how should I use it(example needed)?

Furthermore, I still dunno what "Preload Batch" and "Begin Preloading" mean


2.No one answered...

3.Won't it be strange since there's a "Lock rescource trading". I can't test it in single game, so I hope someone can TEST it and say, not just by only thinking.

4.
Quote:
"Prop Window Angle" sets the main point for angle of view.p
I can't get what you mean>"<


5.I still can't get what you meant...

7.I did test it but nothing seemed to happen:

Untitled Trigger 017
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Set the music list to NightElfVictory <gen>, starting with song 1

Did I do wrong?

8.Didn't seem to be so. Sometimes it even returns 0 or -1
10-16-2004, 04:53 AM#7
JoSanchez55
Quote:
Originally Posted by danny760311
1. So HOW to use it? I made a trigger like that:

Untitled Trigger 017
Events
Map initialization
Conditions
Actions
Game - Preload war3map.w3a

It's supposed to have less delay when you give a unit a custom ability which isn't used in preplaced units, isn't it?

Well i dont think you can preload an entire map, but if you want to preload an ability just put a unit with it in your map then remove it in the initialization trigger, that should work.