| 10-17-2004, 02:04 AM | #1 |
Could anyone explain to me how you can put a texture in a map, that isnt attached to a model? The leaked tob n version has a feature where free floating blp's cycle between the icons of possible heros, and when one is selected, it stays as that hero. They were attached to a specific part of map, not like a filter. Anyone have any ideas how this works? |
| 10-17-2004, 06:19 AM | #2 |
Guest | Without having seen it, it's probably a bunch of simple custom models, each with the appropriate texture. Probably doodads, because that would take up less space...? (a single model file because you can specify the texture) |
| 10-17-2004, 03:02 PM | #3 |
Heres a screenshot. Even if there were a seperate model, the textures change repeatedly, between like 15 possibilities. So if that's the case how do you alter a skin without having 15 models? |
| 10-17-2004, 07:38 PM | #4 |
You don't. |
| 10-17-2004, 10:53 PM | #5 |
ugggg. What really pisses me off was it said on the tob forums before everything went to hell : /. I know that they didnt make 15 different models, because even crap models that big would add up to several hundred kilobytes. And in a map with that much custom stuff, they don't have the room to waste on eyecandy. |
| 10-17-2004, 10:57 PM | #6 |
if im not mistaken, those are footswitches, u can change their skin cause they have replaceable textures. Just make 15 different footswitches ^^ goodluck |
| 10-25-2004, 03:55 AM | #7 | |
Quote:
Yet I did. It's a custom model that can cycle through however many icons I want with each icon corresponding to an animation, ex. stand first/second/third. When a hero is chosen, I freeze the icon on the corresponding animation to lock it in. The implementation in the leaked n is ugly though, since it's with low resolution icons. I was actually planning to line up 3 rows of 6 icons and use them to display larger pictures like you see scoreboards at sports events do. It wouldn't be several hundred k to make the models separately though. In fact it wouldn't be much bigger at all, since the base model is less than 1k anyway and it takes as much space to have 18 icon animations in 1 model as it would to have 18 models with 1 animation each. Hope you guys are enjoying the desync. |
| 10-25-2004, 02:19 PM | #8 |
here here! well said and a brilliant system |
