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Quick Question: Multiplayer compatibility?

10-17-2004, 07:42 AM#1
Zethiros
This system is Multiplayer capable right? I have oodles of spells using this sytem in my map, but they crash the game whenever used in Multiplayer.
10-18-2004, 08:21 PM#2
Vexorian
Quote:
Originally Posted by Zethiros
This system is Multiplayer capable right? I have oodles of spells using this sytem in my map, but they crash the game whenever used in Multiplayer.
Well the thing might be caused by the spells themselves, cause I use this in my multiplayer map and never got this problem
10-19-2004, 01:11 AM#3
Zethiros
Okay, I have confirmed the problem...

Every spell that uses any one of your TEMPLATES crashes the map in multiplayer. Not in Single Player however.

I have every single template you have created (that's currently known to man) within my map, with several spells from the Nova and Shield templates.

I also have several items in my map. Namely, the one where the Arch Angel comes down and lets loose holy damage in a novaish fashion with the swing of his hand (I'll call this the ArchAngel spell for short), and the one where the Farseer missle art flies into the air and splits into many tiny ones that fall to the ground (Farseer Bolt for short). These two spells are not using any Template System.
Another one I have in my map is the Lightning Shield one, where little lightning fields encircle the hero and damage any who come within melee range. This is using the the Shield template system.

My Hero spells are:
- 2 Nova Spells

Every spell except for ArchAngel and Farseer Bolt crashes the game... and I have reason to believe, by what I told you above, that the Template System's are crashing my map...

I dunno why, but they do. I have, in my Custom Script:

- Caster System, lastest version
- Diablo 2 Style Summons
- Handle Variables
- Special Events/Alternative Templates System
- RGB Color
- Triangle Unit Formations

I have brought over the newest CasterUnit, dummy.mdx and variables successfully.

All my rawcodes are correct.

I just don't understand why EVERY spell that uses a template crashes the game... please help!
10-19-2004, 04:27 PM#4
Vexorian
Quote:
Originally Posted by Zethiros
Okay, I have confirmed the problem...

Every spell that uses any one of your TEMPLATES crashes the map in multiplayer. Not in Single Player however.

I have every single template you have created (that's currently known to man) within my map, with several spells from the Nova and Shield templates.

I also have several items in my map. Namely, the one where the Arch Angel comes down and lets loose holy damage in a novaish fashion with the swing of his hand (I'll call this the ArchAngel spell for short), and the one where the Farseer missle art flies into the air and splits into many tiny ones that fall to the ground (Farseer Bolt for short). These two spells are not using any Template System.
Another one I have in my map is the Lightning Shield one, where little lightning fields encircle the hero and damage any who come within melee range. This is using the the Shield template system.

My Hero spells are:
- 2 Nova Spells

Every spell except for ArchAngel and Farseer Bolt crashes the game... and I have reason to believe, by what I told you above, that the Template System's are crashing my map...

I dunno why, but they do. I have, in my Custom Script:

- Caster System, lastest version
- Diablo 2 Style Summons
- Handle Variables
- Special Events/Alternative Templates System
- RGB Color
- Triangle Unit Formations

I have brought over the newest CasterUnit, dummy.mdx and variables successfully.

All my rawcodes are correct.

I just don't understand why EVERY spell that uses a template crashes the game... please help!
God , I hope blizzard didn't "FIX" the gamecache working in multiplayer "bug" , do you have any other system that uses gamecache in your map?

Were you using them before patch 1.16 and it worked?
10-19-2004, 05:47 PM#5
Vexorian
Just one question, Zethiros, Are you using a protected map to test them?

And in that case, Are you using Extprotect's or HEavylocker's obfuscation methods?

In that case then the problem is that those methods don't detect the use of executefunc, then they scrabble the name of the template names functions and when an ability triggers, executefunc can't find the function, then it crashes.

In that case you'd have to use another obfuscation method, the one used in my map optimizer program, for instance.
10-19-2004, 10:41 PM#6
Zethiros
Yes I use Extprotect on my map... hardest map protector to crack (thus far).

So you're saying that interferes with the spells... dang.

I'll check out this "Map Optimizer", though.

Thanks for the continued help... will post back if it all works out in the end. ;)
10-19-2004, 10:45 PM#7
Zethiros
Okay downloaded your Map Optimizer program. Will check it out. Just a quick question, how talented would one have to be to crack the protection it gives a map? Thanks again. :)
10-20-2004, 02:31 PM#8
Vexorian
Quote:
Originally Posted by Zethiros
Okay downloaded your Map Optimizer program. Will check it out. Just a quick question, how talented would one have to be to crack the protection it gives a map? Thanks again. :)
Actually I saw map protectors that can unprotect Extprotected maps, but are useless against my protection, Though this will surelly change in the future
10-21-2004, 01:38 AM#9
Extrarius
Lord Vexorian: I'd greatly appreciate you PMing me info about such unprotectors. I've seen ones that claim to unprotect maps protected with ExtProtect, but so far none of them have recovered the script at all (and the rest you can do by just deleting a few files in the protected map reguardless of which protector was used)
10-21-2004, 04:11 AM#10
Zethiros
WOW! Awesome program, Vex! Shrinks my map and protects it without causing crashes!

Thanks a lot for the help.
11-04-2004, 12:00 AM#11
Guest
Quote:
Originally Posted by Zethiros
WOW! Awesome program, Vex! Shrinks my map and protects it without causing crashes!

Thanks a lot for the help.

I feel like an idot here, but where can I download this awesome protection program because I'm going to probably use it in my map too. Thanks!
11-04-2004, 11:34 AM#12
Vexorian
Quote:
Originally Posted by GamerXII
I feel like an idot here, but where can I download this awesome protection program because I'm going to probably use it in my map too. Thanks!
In my signature?