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War Club animations

10-18-2004, 01:27 AM#1
-={tWiStÄr}=-
I want it so that when a mountain giant (actually hero with mountain giant model) picks up an item it gets all of the war club animations without having to pick up a tree or anything. and then when he loses the item the animations go with it.
10-18-2004, 11:33 PM#2
Diabolo
Maybe You can make 2 unit. 1 with certain anim and other with normal so when he pick item save it in cache*(not sure) and load items and other;and change the unit with the other
10-18-2004, 11:38 PM#3
-={tWiStÄr}=-
if i could do that, i wouldnt need to, i dont know how to make the hero use the different animations.
10-18-2004, 11:45 PM#4
rtm2
You could take out the model of the club by requestign it and then when he picks up the item you just give him the weapon?? Or you could create a dumby spell with a small tree creation infront of him and he eats it...err picks it up??
10-18-2004, 11:49 PM#5
-={tWiStÄr}=-
i was thinking about creating a tree in front of him and having him picking it up, but then you cant control when he gets rid of the tree.
10-18-2004, 11:58 PM#6
rtm2
Doesnt the tree have like a 60 second time till it breaks??? Or what Because I cant quite remember
10-19-2004, 12:03 AM#7
th15
You should not have to do that. Use the following trigger to add/remove the tree animations from the MG
Code:
Event:
Unit acquires an item

Condition:
Item being manipulated = Box

Action:
Animation - Add the upgrade animation tag to (hero manipulating item)

Use another trigger to remove that tag when the item is lost.
10-19-2004, 02:53 AM#8
-={tWiStÄr}=-
AHHHHH ITS SO CLOSE, it burns!!!
ok yeah, it works fine but there is no texture on the tree. its just white..
10-19-2004, 03:11 AM#9
rtm2
Quote:
Originally Posted by -={tWiStÄr}=-
AHHHHH ITS SO CLOSE, it burns!!!
ok yeah, it works fine but there is no texture on the tree. its just white..
LOL

Thats weird you probably....hmmm...it probably takes the skin of the tree it takes...clever.....hmm ill be right back im going to look into it
10-19-2004, 04:32 AM#10
th15
That... really really sucks. I'm at work right now so I can't check, open up the MG in wc3 viewer and check what textures it uses. It probably has a tileset specific reference somewhere in there. Might have to edit the .mdl to fix it.

If you really had to, you could create a tree version that is hidden away and actually picks up a tree in the corner of the map. When your giant is supposed to have the ability, replace it with this secondary hidden unit and vice versa.
10-21-2004, 09:04 PM#11
-={tWiStÄr}=-
oh c'mon.. cant someone help? whenever i ask questions here they always only get half answered. i did a search and saw a few people with problems like this but they were never solved so it would really help if someone could help me figure this out.
10-22-2004, 12:08 AM#12
th15
Hmmm the strange thing is that it appears fine in wc3 viewer. I've tried importing the texture used for teh tre manually but that doesn't work. There must be some flag for the model that we don't have access to.
10-22-2004, 12:18 AM#13
-={tWiStÄr}=-
I was thinking about checking the .slks for stuff on this because i dont really care what type of tree pic it is. also, what about buffs?
10-22-2004, 04:41 AM#14
th15
It doesn't have anything to do with buffs, the war club ability doesn't have any. I don't think the SLKs have anything that isn't in the object editor.

The tree isn't tileset specific, it uses the lordaeron tree skin.

You might try researching into how the "eat tree" ability works as that is probably similar.
10-22-2004, 04:48 AM#15
-={tWiStÄr}=-
no it does have buffs. one called War Club. its one of those wierd ones that you dont see and it has no effects. just some unknown type effect. it doesnt always use lordaeron tree skin. it use the skin of whatever tree you pick up which is the tricky part. and the .slks would help because i think this does have to do with object editor.