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UMSWE, doodad size

11-22-2002, 08:05 PM#1
Duh
What do I delete to get rid of the doodads immense size limit? Every time I choose doodads, they all start around 500-800 for XYZ which is starting to piss me off lately. Its especially annoying when making a map with lots of trees.
11-22-2002, 08:24 PM#2
Krakou
Deactivate the button random scale.
11-23-2002, 04:01 AM#3
Scio
yes, deactivate the random sizing, but i will be releasing a few copies of the edior tomorrow, one will have the massive doodads disabled
11-23-2002, 04:28 AM#4
Electromancer
Completly wrong place to post this, but how do you layer doodads, or overlap them. Ive seen a few games were they did this, but i never could. Anyone, could you plz tell me how to do this?
11-23-2002, 04:27 PM#5
Scio
if i turn off the pathing of the doodas it will allow that, ut then units will also be able to walk through the doodads so i dont think its worth it, just make a special effect of the model where u want it
11-24-2002, 06:37 PM#6
Unindel
use control key with numpad (or it might be shift, forget off top of my head, or it might even b alt, but i think its ctrl). so like ctrl+8 moves it up, ctrl+ 4 moves left. allows you to put the doodad wherever you want regardless of other doodads that are there. ctrl+pg up/pg down allow you to change the height of the doodad (like move it up and down on the z-axis, not make bigger/smaller)
UMSWE, doodad size - Wc3C.net