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The revamped Diablo menus [Project?]

11-23-2002, 12:00 AM#1
weaaddar
I've been looking at dialog test 3 now for a while and realize with the introduction of carriage returns (enters) in the dialog menu screen as of 1.03 and the introduction of 12 buttons were really looking at new possibility.
Currently heres what I feel is very easily addable.
[stat menu Access point="Idle Peon"]
A thing which keeps track of current HP/Max HP, a thing which keeps track of Current Mp/MAx Mp.
[bag menu Access point="Bag item"]
Expanding of Bag from 5->10 items. And also adding a much wanted back button.
Bug That MUST BE FIXED:Fix the issue with the item not being restored when your inventory is filled.
Nice Thing To Add: Possibly the name of the item (Using GUs Trigger perhaps)
NEW*[Equip Menu Item Acess Point="Weapon/Armor Item EQuipable"]
Basically instead of hogging up your much needed belt equip screen with items instead of potions, I could feasibly make each weapon/armor have its own little menu which will show the bonus you currently have, and the bonus gained from equiping this item then give you the choice of Equip it, Unequiping current item, and back.If you equip the item then the item you have already equiped will be deequiped and be plopped into you inventory. The item that is equiped will be removed and you will gain the effect of the item by enabling the disabled ability.

With this way we can easily integrate Stat based items as to make the dialog luanch you just have to do is his STR/AGI/INT X,Y,Z if not show the dialog but have annoying red text and make the dialog not have the equip button.

Unfortuantly, though this is all doable, I really don't want to work alone on this proyecto.
11-23-2002, 03:42 AM#2
Electromancer
Maybe you can do something like" triggering units inventory not equal to full" or something. I dont know if theres jass for that, but im sure there would be. And im not sure whats with the back button stuff, but maybe you could just make a few items that do "when (whatever item) is manipulated then do add current items to Itemgroup1player1" and a "Load itemgroup2player1". I know thats not exactly how it works, but im not some idiot when it comes to triggers. Im just lazy when it comes to posts. hope that helps if thats what you were looking for other than a partner.
11-23-2002, 05:35 AM#3
ChronOmega
he doesnt need help he wants assistants so he doesnt have to do all the work in this huge project
11-23-2002, 10:20 PM#4
Guest
Don't know if you know this, but i found some images for wirts leg (although they're sarcastc - look like pinocio legs =)

ReplaceableTextures\CommandButtonsDisabled\DISBTNWirtsLeg.blp
ReplaceableTextures\CommandButtonsDisabled\DISBTNWirtsOtherLeg.blp
11-23-2002, 11:10 PM#5
Draco
Yep, we know. Someone pointed it out a couple of months ago.

I have no idea how exactly I could help you, Weaaddar...