| 10-20-2004, 02:23 PM | #1 |
What is the differance between Distance to Target, Far Z, Angle of Attack, Field of View, Roll, Rotation, and Height offset that is under Camera - Set Camera Field (Timed) |
| 10-20-2004, 03:42 PM | #2 |
Well, field of view, the one I know ;), is what the player can currently see. Either that or I shouldn't be replying at all. |
| 10-20-2004, 04:24 PM | #3 | |
Quote:
angle of attack = angle to the terrain ( 0 = flat, 304 = normal angle) roll = roll 2 left or right ( not roll up and down) rotation is angle from left 2 right. height offset is... well.. height offset ^^ its how high the camera must be. I dont really remember far z and field of view, but it has something 2do with the "black stuff" coming in (well at least 1 of them :P) btw, cant u like... try all these things u are asking on the forums non-stop in world editor? there is a button test map uknow... |
| 10-20-2004, 11:05 PM | #4 |
I'm not sure what field of view is, it might be the angle that you are seeing, like \........../ .\......../. ..\....../.. ...\..../... ....\../.... .....\/..... Or something like that, but Far Z is how far the camera will look before it just fades into black, like toot said. If you leave it at 5000, then if you turn the camera angle to like 15 it will only show you 5000.... things.... away, maybe they use pixels, or vertexes, who knows. Anyway, the max you can set it is 10,000 though, so thats what that does. Their pretty self explanitory. Just read the name and picture what you'd be doing in a camera to make it do that. |
| 10-21-2004, 11:48 AM | #5 |
Guest | The best way to learn what each parameter does is to change values for a camera object in the WE. Each parameter by itself is simple, but not how you should combine them to get a certain effect. FoV: while it seems to just make things look larger and smaller, like distance from target does, it also changes the relative size of objects. Things that are farther away look smaller than things that are closer the larger your FoV is. So you could get the effect of "person's head stays the same size, while background image seems grow enormously behind them" that you see in the movies by simultaneously decreasing FoV and increasing distance from target. FoV effects might be hard to do without making things look... odd..., tho. You might want to find an introduction to photography or filmography or sth first... o.0 |
| 10-21-2004, 11:18 PM | #6 |
omfg u right, FoV OWNZ :D thx for telling that :) |
| 10-24-2004, 03:44 AM | #7 |
I still need help |
| 10-24-2004, 08:32 AM | #8 |
With what? |
