HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

new trigger events, actions in 1.17

10-20-2004, 02:29 PM#1
n7r3x
just wondering what does the new one does
this one i wanna know
the order unit damage target/area action
what's the difference for all the damage types?
force, universal, plant, divine...
and is wait still bugged? i heard i always wait 1 sec no matter what time you put in and if larger/smaller than a smaller value it messes up some triggers
10-20-2004, 03:43 PM#2
Dead-Inside
You're using polled waits today. The old waits are still possible but the current ones use the game clock to get a more exact time. For a perfect timing you should use timer windows, but it's not needed.
10-20-2004, 03:48 PM#3
Vexorian
Attack types are blocked by different kind of armor, damage type mainly determine if the spell is magical , phisical or universal, Universal is the only universal damage type and Slow Poison, force and some other are phisical, all the other damage types are magical.

a.k.a Magical damage doesn't affect immune units and is doubled on ethereal units, Phisical damage can't affect ethereal units but affects spell immune, and Universal affects every non invulnerable unit, I think it also gets doubled on ethereal units, (ultimates should always use universal)
10-20-2004, 03:49 PM#4
Guest
Dead-Inside, you did not answer my welcome PM to Lorien War Team. Just in case you did not get it... well I accept you into my team. Theres another probable member called Legion. Anyway I'll start the project soon. Ive got you under my buddy list.

Looks like you answered that guy's question so dunno how to help him more.
10-20-2004, 03:52 PM#5
Dead-Inside
Actually I did answer it.
10-21-2004, 11:08 AM#6
n7r3x
thanks, still... what's the difference? why must there be so many kinds of physical etc. is it the sound or effects (i remember there's none)

and vexorian good sir, can i have the math for the protector of light please? i wanna know how the fairie dragon missle moves...
10-21-2004, 01:05 PM#7
Vexorian
the math? it is nothing actually, polar projections to form a circle
10-22-2004, 01:21 PM#8
n7r3x
can i have it pls? no matter how ordinary it is... well, unless you don't wanna give me
i think i already PMed you vex

anyway, like your spells =)
10-23-2004, 07:10 AM#9
n7r3x
i based a spell off summon water elemental
gave the summoned unitS locust/Aloc WHEN/AFTER they're summoned
and they turned out invurenable(or not, at least no one is hitting them)... wtf?

what does Aloc does anyway?

Vex... i'm still waiting for your reply =.=
10-23-2004, 07:30 AM#10
Pheonix-IV
locust (Aloc) makes the unit unselectable. Nothing will attack it because the unit dosnt show up as a valid target.
10-23-2004, 01:49 PM#11
Vexorian
Quote:
Originally Posted by N7r3x
i based a spell off summon water elemental
gave the summoned unitS locust/Aloc WHEN/AFTER they're summoned
and they turned out invurenable(or not, at least no one is hitting them)... wtf?

what does Aloc does anyway?

Vex... i'm still waiting for your reply =.=
What do you want me to say?

I already said those are polar offsets to form a circle, there isn't any thing left for an explanation
10-23-2004, 02:46 PM#12
sweet5
is there any dmg tpye that affect invulnerable? I dont think so but I found a work around to what I was tryring to do, would just be easier if there was.
10-23-2004, 07:38 PM#13
Dead-Inside
Well in the objecteditor you can set the attack-flags for the unit so that he'll be able to attack invulnerable units (Along with anything else).
10-24-2004, 12:01 AM#14
Pheonix-IV
but it wont actually do damage, the unit will be able to ATTACK invul units, but no damage will be dealt.
10-24-2004, 03:42 AM#15
n7r3x
is there any way i can make the unit unselectable like having the Aloc ability but attackable?