| 10-20-2004, 02:29 PM | #1 |
just wondering what does the new one does this one i wanna know the order unit damage target/area action what's the difference for all the damage types? force, universal, plant, divine... and is wait still bugged? i heard i always wait 1 sec no matter what time you put in and if larger/smaller than a smaller value it messes up some triggers |
| 10-20-2004, 03:43 PM | #2 |
You're using polled waits today. The old waits are still possible but the current ones use the game clock to get a more exact time. For a perfect timing you should use timer windows, but it's not needed. |
| 10-20-2004, 03:48 PM | #3 |
Attack types are blocked by different kind of armor, damage type mainly determine if the spell is magical , phisical or universal, Universal is the only universal damage type and Slow Poison, force and some other are phisical, all the other damage types are magical. a.k.a Magical damage doesn't affect immune units and is doubled on ethereal units, Phisical damage can't affect ethereal units but affects spell immune, and Universal affects every non invulnerable unit, I think it also gets doubled on ethereal units, (ultimates should always use universal) |
| 10-20-2004, 03:49 PM | #4 |
Guest | Dead-Inside, you did not answer my welcome PM to Lorien War Team. Just in case you did not get it... well I accept you into my team. Theres another probable member called Legion. Anyway I'll start the project soon. Ive got you under my buddy list. Looks like you answered that guy's question so dunno how to help him more. ![]() |
| 10-20-2004, 03:52 PM | #5 |
Actually I did answer it. |
| 10-21-2004, 11:08 AM | #6 |
thanks, still... what's the difference? why must there be so many kinds of physical etc. is it the sound or effects (i remember there's none) and vexorian good sir, can i have the math for the protector of light please? i wanna know how the fairie dragon missle moves... |
| 10-21-2004, 01:05 PM | #7 |
the math? it is nothing actually, polar projections to form a circle |
| 10-22-2004, 01:21 PM | #8 |
can i have it pls? no matter how ordinary it is... well, unless you don't wanna give me i think i already PMed you vex anyway, like your spells =) |
| 10-23-2004, 07:10 AM | #9 |
i based a spell off summon water elemental gave the summoned unitS locust/Aloc WHEN/AFTER they're summoned and they turned out invurenable(or not, at least no one is hitting them)... wtf? what does Aloc does anyway? Vex... i'm still waiting for your reply =.= |
| 10-23-2004, 07:30 AM | #10 |
locust (Aloc) makes the unit unselectable. Nothing will attack it because the unit dosnt show up as a valid target. |
| 10-23-2004, 01:49 PM | #11 | |
Quote:
I already said those are polar offsets to form a circle, there isn't any thing left for an explanation |
| 10-23-2004, 02:46 PM | #12 |
is there any dmg tpye that affect invulnerable? I dont think so but I found a work around to what I was tryring to do, would just be easier if there was. |
| 10-23-2004, 07:38 PM | #13 |
Well in the objecteditor you can set the attack-flags for the unit so that he'll be able to attack invulnerable units (Along with anything else). |
| 10-24-2004, 12:01 AM | #14 |
but it wont actually do damage, the unit will be able to ATTACK invul units, but no damage will be dealt. |
| 10-24-2004, 03:42 AM | #15 |
is there any way i can make the unit unselectable like having the Aloc ability but attackable? |
