| 10-21-2004, 02:13 AM | #1 |
Hello! This is a poll to help me and a team Im with on our Word Of Warcraft Project! |
| 10-21-2004, 02:30 AM | #2 |
How about a new system of some sort, Like "respect" points on a multiboard from each race ![]() Like GTA 2 |
| 10-21-2004, 04:06 AM | #3 |
heres my 2 cents If you need an extra man on the project, i will join, PM me or somepen.... thats if it will follow the WoW game as close as possible... Trade skills have trade skills that are heaps close to the game - skinning, you can skin animals and stuff - herbalism, you have to collect flowers and herbs to make potions - mining, smithing all that. Characters & skills With the characters, i think the greatest thing would be having an accurate or close as can be character creation. - choice of race, orc tauren etc. - spells just like the WoW, a vast majority of them are renditions of already featured wc3 ones etc. for the different races, i got night elf and orc models that are usable ( ala dark linage ) - and for the classes, possible use model attachments? ie. for a warrior it could have a special chest plate or something, for a priest a cape? but yeh... pm if u need an extra man and all that stuff |
| 10-21-2004, 05:12 AM | #4 |
All of those but camera options are a MUST. |
| 10-21-2004, 06:43 AM | #5 |
I think my primary ideal is not trying to make yet another RPG based on WoW. |
| 10-21-2004, 11:59 AM | #6 |
well we do have trade skills (cooking is more important in this game) and we have added as many options as we can for the units. i would like to add that since its a one player game there will be wandering npc's in alot of the areas that u can ask to join u on ur adventure p.s. we will be adding respect points so lets say your a orc warrior and you kill X amount of human soldiers/units u will be hated more and be delt with more seriously |
| 10-21-2004, 12:26 PM | #7 |
Guest | i would like that the units were well created........ |
| 10-21-2004, 03:35 PM | #8 |
1 player? ohh... :( |
| 10-21-2004, 07:46 PM | #9 |
ya its way to big to be a multi player (theres a diff map for each area) |
| 10-22-2004, 08:29 AM | #10 |
Just make something with quick and exciting gameplay, something that you can actually play for several hours without getting bored. Indepth character creation would be rad, a nice dialoug based system at the start wuld be cool. Trade skills etc would also be nice, but should be easy to select and manage, try and make them easy to use and have a streamlined interface etc |
| 10-22-2004, 12:00 PM | #11 |
well ive been testing a few of the areas (barrens especially) and ive just had fun running around, anyways thanks for the support tell ur friends to vote also we need as much votes as we can! |
| 10-22-2004, 12:24 PM | #12 |
panto: i still have interest and all that for TFT based WoW... i am increasingly disapointed by the fact that they dont follow the WoW as close as possible. |
| 10-22-2004, 03:27 PM | #13 |
Replay value. |
| 10-22-2004, 05:15 PM | #14 |
currently, we have a quite good and a little bit unique character development system. |
| 10-23-2004, 07:23 AM | #15 |
We have good team, this will not be just "another wow project" this shall be the king of WoW projects! The one projcet to rule them all! ![]() |
