| 10-21-2004, 04:45 AM | #1 |
Guest | call SetBuildUnit(1, hero_id[1], 92) call SetBuildUnit(1, STRONGHOLD, 86) call SetBuildUnit(1, VOODOO_LOUNGE, 86) call SetBuildUnit(7, GRUNT, 78) I use it to make my own strategy...It works but..computer always wait himself to get 8xx gold and 4xx lumber then UPGRADE call SetBuildUnit(1, STRONGHOLD, 86)<---I mean it.. computer should call SetBuildUnit(1, STRONGHOLD, 86) when it got enough gold and lumber..Why it doesnt do it? Do you add BLOCK to prevent it? |
| 10-21-2004, 07:38 AM | #2 | |
Quote:
spread out priorities more like this: call SetBuildUnit(7, GRUNT, 50) call SetBuildUnit(1, VOODOO_LOUNGE, 55) call SetBuildUnit(1, hero_id[1], 80) call SetBuildUnit(1, STRONGHOLD, 50) your grunts and strong hold get about same priority so it tries to build grunts at the same time. |
| 10-21-2004, 09:57 AM | #3 | |
Guest | Quote:
May I do this? call SetBuildUnit(4, GRUNT, 50) call SetBuildUnit(1, hero_id[1], 80) call SetBuildUnit(1, STRONGHOLD, 50) call SetBuildUnit(3, GRUNT, 44) I hope computer to UPGRADE STRONGHOLD and at same time computer produce GRUNT(48)..NOT to produce GRUNT(48)when STRONGHOLD done?? |
| 10-21-2004, 10:20 AM | #4 | |
Quote:
You have to enter the total value of grunt amount like this. call SetBuildUnit(4, GRUNT, 52) call SetBuildUnit(1, hero_id[1], 80) call SetBuildUnit(1, STRONGHOLD, 50) call SetBuildUnit(7, GRUNT, 35) it will build hero 4 grunts, upgrade to stronghold, 3 more grunts. |
| 10-21-2004, 12:34 PM | #5 | |
Guest | Quote:
call SetBuildUnit(4, GRUNT, 52)<--Final GRUNT is (52) call SetBuildUnit(1, hero_id[1], 80) call SetBuildUnit(1, STRONGHOLD, 50) call SetBuildUnit(7, GRUNT, 35)<---First GRUNT is (47) why does the result is 4 grunts,upgrade to stronghold, 3 more grunts.?????? |
| 10-21-2004, 01:04 PM | #6 | |
Guest | Quote:
Hero(80) GRUNT(58) GRUNT(56) GRUNT(54) GRUNT(52) STRONGHOLD, 50) GRUNT(47) GRUNT(45) GRUNT(43) GRUNT(41) GRUNT(39) GRUNT(37) GRUNT(35).....??? |
| 10-21-2004, 01:24 PM | #7 | |
Quote:
no the number of grunts is the total amount of grunts it will have. it will already build the 4. then you want ti to have 7 later, you enter 7. it doesn't mean build 4 and build 7 more. it means get 4 grunts and get 7 grunts(already have 4 so it's 3 more) You should really read the manual so you understand such things. http://amai.wc3campaigns.com/MAN/AMAI_DE_Manual.html |
| 10-21-2004, 02:02 PM | #8 | |
Guest | Quote:
call SetBuildUnit(4, GRUNT, 62) call SetBuildUnit(1, hero_id[1], 80) call SetBuildUnit(1, STRONGHOLD, 60) call SetBuildUnit(1, VOODOO_LOUNGE, 50) call SetBuildUnit(5, GRUNT, 40) Why is VOODOO_LOUNGE before STRONGHOLD???? The priority of STRONGHOLD is 60 and The priority of VOODOO_LOUNGE is 50 60>50....why does it happen@@? I have read the manual already...but i cant find it><... |
| 10-21-2004, 09:22 PM | #9 | |
Quote:
This is explained in the manual so you better read it better then. It doesn't matter if it's 35 or 30 I only wanted it lower than stronghold so it builds more grunts "after" stronghold. Stop asking things you can find out by reading the manual. I spent weeks writing it so that I woulden't need to answere these kind of questions all the time. They automatically build the shop when they want a item from it really bad. |
