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Zalamander!!Question for you!!

10-21-2004, 04:45 AM#1
Guest
call SetBuildUnit(1, hero_id[1], 92)
call SetBuildUnit(1, STRONGHOLD, 86)
call SetBuildUnit(1, VOODOO_LOUNGE, 86)
call SetBuildUnit(7, GRUNT, 78)
I use it to make my own strategy...It works but..computer always
wait himself to get 8xx gold and 4xx lumber then UPGRADE
call SetBuildUnit(1, STRONGHOLD, 86)<---I mean it..
computer should call SetBuildUnit(1, STRONGHOLD, 86) when it got
enough gold and lumber..Why it doesnt do it?
Do you add BLOCK to prevent it?
10-21-2004, 07:38 AM#2
Zalamander
Quote:
Originally Posted by crazylaman
call SetBuildUnit(1, hero_id[1], 92)
call SetBuildUnit(1, STRONGHOLD, 86)
call SetBuildUnit(1, VOODOO_LOUNGE, 86)
call SetBuildUnit(7, GRUNT, 78)
I use it to make my own strategy...It works but..computer always
wait himself to get 8xx gold and 4xx lumber then UPGRADE
call SetBuildUnit(1, STRONGHOLD, 86)<---I mean it..
computer should call SetBuildUnit(1, STRONGHOLD, 86) when it got
enough gold and lumber..Why it doesnt do it?
Do you add BLOCK to prevent it?

spread out priorities more like this:

call SetBuildUnit(7, GRUNT, 50)
call SetBuildUnit(1, VOODOO_LOUNGE, 55)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 50)

your grunts and strong hold get about same priority so it tries to build grunts at the same time.
10-21-2004, 09:57 AM#3
Guest
Quote:
Originally Posted by Zalamander
spread out priorities more like this:

call SetBuildUnit(7, GRUNT, 50)
call SetBuildUnit(1, VOODOO_LOUNGE, 55)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 50)

your grunts and strong hold get about same priority so it tries to build grunts at the same time.

May I do this?
call SetBuildUnit(4, GRUNT, 50)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 50)
call SetBuildUnit(3, GRUNT, 44)
I hope computer to UPGRADE STRONGHOLD and at same time computer
produce GRUNT(48)..NOT to produce GRUNT(48)when STRONGHOLD done??
10-21-2004, 10:20 AM#4
Zalamander
Quote:
Originally Posted by crazylaman
May I do this?
call SetBuildUnit(4, GRUNT, 50)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 50)
call SetBuildUnit(3, GRUNT, 44)
I hope computer to UPGRADE STRONGHOLD and at same time computer
produce GRUNT(48)..NOT to produce GRUNT(48)when STRONGHOLD done??

You have to enter the total value of grunt amount like this.
call SetBuildUnit(4, GRUNT, 52)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 50)
call SetBuildUnit(7, GRUNT, 35)


it will build hero
4 grunts,
upgrade to stronghold,
3 more grunts.
10-21-2004, 12:34 PM#5
Guest
Quote:
Originally Posted by Zalamander
You have to enter the total value of grunt amount like this.
call SetBuildUnit(4, GRUNT, 52)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 50)
call SetBuildUnit(7, GRUNT, 35)


it will build hero
4 grunts,
upgrade to stronghold,
3 more grunts.

call SetBuildUnit(4, GRUNT, 52)<--Final GRUNT is (52)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 50)
call SetBuildUnit(7, GRUNT, 35)<---First GRUNT is (47)
why does the result is 4 grunts,upgrade to stronghold,
3 more grunts.??????
10-21-2004, 01:04 PM#6
Guest
Quote:
Originally Posted by crazylaman
call SetBuildUnit(4, GRUNT, 52)<--Final GRUNT is (52)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 50)
call SetBuildUnit(7, GRUNT, 35)<---First GRUNT is (47)
why does the result is 4 grunts,upgrade to stronghold,
3 more grunts.??????
Shouldnt it be
Hero(80)
GRUNT(58)
GRUNT(56)
GRUNT(54)
GRUNT(52)
STRONGHOLD, 50)
GRUNT(47)
GRUNT(45)
GRUNT(43)
GRUNT(41)
GRUNT(39)
GRUNT(37)
GRUNT(35).....???
10-21-2004, 01:24 PM#7
Zalamander
Quote:
Originally Posted by crazylaman
Shouldnt it be
Hero(80)
GRUNT(58)
GRUNT(56)
GRUNT(54)
GRUNT(52)
STRONGHOLD, 50)
GRUNT(47)
GRUNT(45)
GRUNT(43)
GRUNT(41)
GRUNT(39)
GRUNT(37)
GRUNT(35).....???

no the number of grunts is the total amount of grunts it will have.

it will already build the 4. then you want ti to have 7 later, you enter 7.

it doesn't mean build 4 and build 7 more.
it means get 4 grunts and get 7 grunts(already have 4 so it's 3 more)

You should really read the manual so you understand such things.
http://amai.wc3campaigns.com/MAN/AMAI_DE_Manual.html
10-21-2004, 02:02 PM#8
Guest
Quote:
Originally Posted by Zalamander
no the number of grunts is the total amount of grunts it will have.

it will already build the 4. then you want ti to have 7 later, you enter 7.

it doesn't mean build 4 and build 7 more.
it means get 4 grunts and get 7 grunts(already have 4 so it's 3 more)

You should really read the manual so you understand such things.
http://amai.wc3campaigns.com/MAN/AMAI_DE_Manual.html
call SetBuildUnit(7, GRUNT, 35)<---WHY the number is 35???if i change it to 30 and what will happen?


call SetBuildUnit(4, GRUNT, 62)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 60)
call SetBuildUnit(1, VOODOO_LOUNGE, 50)
call SetBuildUnit(5, GRUNT, 40)
Why is VOODOO_LOUNGE before STRONGHOLD????
The priority of STRONGHOLD is 60 and The priority of VOODOO_LOUNGE is 50
60>50....why does it happen@@?
I have read the manual already...but i cant find it><...
10-21-2004, 09:22 PM#9
Zalamander
Quote:
Originally Posted by crazylaman
call SetBuildUnit(7, GRUNT, 35)<---WHY the number is 35???if i change it to 30 and what will happen?


call SetBuildUnit(4, GRUNT, 62)
call SetBuildUnit(1, hero_id[1], 80)
call SetBuildUnit(1, STRONGHOLD, 60)
call SetBuildUnit(1, VOODOO_LOUNGE, 50)
call SetBuildUnit(5, GRUNT, 40)
Why is VOODOO_LOUNGE before STRONGHOLD????
The priority of STRONGHOLD is 60 and The priority of VOODOO_LOUNGE is 50
60>50....why does it happen@@?
I have read the manual already...but i cant find it><...

This is explained in the manual so you better read it better then.

It doesn't matter if it's 35 or 30 I only wanted it lower than stronghold so it builds more grunts "after" stronghold. Stop asking things you can find out by reading the manual. I spent weeks writing it so that I woulden't need to answere these kind of questions all the time.

They automatically build the shop when they want a item from it really bad.