HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Oinkerwinkle

10-21-2004, 09:16 PM#1
Overlord89
Hi, I was wondering if you're not to busy, if you could help me out with some animations for a gnome model, all I need is some attack animations for him like he's attacking with a sword. Flamesforzuljin already tried but said the bones arent named correctly, thus won't transfer animations correctly. So he said to ask you for help. I attached the gnome model under the animation thread since it won't let it attach it again. I tried pming you but nobody answered so thats why Im making this. Thanks, I hope you can help me out.
10-21-2004, 09:45 PM#2
flamesforzuljin
sorry, i never specified. i meant contact oinkerwinkle via PM.

sorry oink.

oh...no one there?

disregard this post ^^
10-21-2004, 10:53 PM#3
Windrunner
all you have to do is name the bones of the gnome like the bones of the unit you want the animations from. then you can tranfer animations.
10-22-2004, 01:24 AM#4
Oinkerwinkle
Ok, I did it. There's one that just has the attack animation and one that I modified to look more gnomeish.
10-22-2004, 02:16 AM#5
Overlord89
Thanks very very much Oinkerwinkle!(rep point for you) . Also flamesforzuljin I alrdy tried pming him but nobody answered so I just made a thread hoping it would catch his attention.
10-22-2004, 02:18 AM#6
flamesforzuljin
wow oink. how long did it take you to do that? maybe you can reveal some of your tips...

id sure benefit from them, as well as many other people. cool stuff.

-flames'
10-22-2004, 03:16 AM#7
Oinkerwinkle
You're welcome.
flamesforzuljin: What sort of tips? I didn't do anything particularly special to this.
10-22-2004, 12:01 PM#8
flamesforzuljin
well idk if i could have done that as fast as you have..;..

eeeeehhhh.......i didnt really mean tips. i meant like "knowledge" ....of the basic mdl format.
10-22-2004, 01:18 PM#9
Oinkerwinkle
There were two sets of bones in that model; one for each original dwarf. One nad 01 after each bone name and one had nothing. First, I renamed the ones with nothing to 02 (like Bone_Head to Bone_Head02). Then I took away the 01s. That left the used bone structure with names matching the footman's, and I was able to just use the transfer program.

For making it look gnomish, if that's what you're wondering, I just trimmed the hair, made the head shorter, and scaled the head up, using my vertex modifier program.
10-22-2004, 04:24 PM#10
flamesforzuljin
ofc i know about making it look gnomish. i was just wondering about renaming the bones. thanks. ill look into putting it to use.

-flames'